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(0018268)
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Dusk
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2017-09-11 06:56
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Sorry, but I cannot comprehend what you're trying to say here. Please clarify. |
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(0018269)
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Fused
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2017-09-11 09:15
(edited on: 2017-09-11 09:16) |
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How do you even expect this to work? Have the engine print a warning whenever an archvile gets close to a gibbed actor?
That doesn't work at all. At most you can update the wiki if it doesn't have this information yet.
Not to mention this would also be a zdoom suggestion.
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(0018270)
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Dusk
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2017-09-11 15:54
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Please re-report with coherent English. I still don't understand what you're trying to suggest but it doesn't appear to be related to multiplayer. We will follow GZDoom behavior and we won't change how the archvile behaves just like that. |
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