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Hmm, it seems that f1_poss.png is displayed in the teamgame mode online. The standard Doom help screens are displayed offline.
But the help screens need a revamp. Not necessarily in terms of aesthetics, but in terms of functionality. When the Skulltag help screens fade, you can see the standard Doom ones displayed underneath them. |
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The customizable "teamgame" game mode now uses the F1_TMGM lump as F1 help screen. Such a lump doesn't exist in skulltag_data.pk3 though, so Doom's help screen will be displayed in teamgame unless the current mod has its won F1_TMGM lump. |
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> When the Skulltag help screens fade, you can see the standard Doom ones displayed underneath them.
Can you elaborate how to reproduce this? |
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Steps to reproduce:
1) Start Skulltag.
2) "map map01; netgame" in the console.
3) "menu_help" in the console.
4) Press the enter key.
When you press the enter key, the standard Doom help screen is flashed on-screen before displaying the ST screen again. |
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(0011508)
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Edward-san
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2015-01-23 01:05
(edited on: 2015-01-23 01:10) |
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Now that we're zandronum ... I made a new example wad, containing:
- the F1_COOP image from skulltag_data
- two pics, made by Dusk (cacowads!)
- and a mapinfo with infos on the f1 screen.
If you try this with just zandronum and use the same steps as in comment 0000322:0001214 , you'll see that the COOP pic will override the other help screens.
My question is how to handle this:
- show F1_COOP first, then the other pics?
- show the pics first, then F1_COOP?
- hide all the pics and show just F1_COOP?
- show F1_COOP first, then CREDIT as last?
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