MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003215 | Zandronum | [All Projects] Bug | public | 2017-08-02 11:39 | 2017-08-02 12:17 |
Reporter | doomjoshuaboy | ||||
Assigned To | |||||
Priority | low | Severity | text | Reproducibility | always |
Status | closed | Resolution | invalid | ||
Platform | OS | OS Version | |||
Product Version | 3.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0003215: a few bugs with acs | ||||
Description | For some reason, i tried to add a script that was improved a lot: Script "RandomWeaponGenerator" ENTER { str Weapons[3] = {"railgun", "minigun", "plasmarifle"}; while (true) { int Rand = random(0, 2); GiveInventory(Weapons[Rand], 1); //Gives a random weapon from the weapons array. Indexing starts from 0 to ArrayElements - 1. Print(s:"The gods have gifted you with ", s:Weapons[Rand], s:"."); Delay(35*10); //10 seconds. } } Script "ChangeGrav" (void) { if (GetActorProperty(0, APROP_Gravity) == 0.5) SetActorProperty(0, APROP_Gravity, 1.0); else SetActorProperty(0, APROP_Gravity, 0.5); } but gives me script errors AND when I tried toggle change it to low gravity as I jumped, didn't work the script name works but the gravity didn't change. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=2167&type=bug ![]() /tracker/file_download.php?file_id=2168&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-08-02 11:39 | doomjoshuaboy | New Issue | |||
2017-08-02 11:39 | doomjoshuaboy | File Added: Screenshot_Doom_20170802_213250.png | |||
2017-08-02 11:45 | doomjoshuaboy | File Added: Screenshot_Doom_20170802_214353.png | |||
2017-08-02 11:47 | doomjoshuaboy | Note Added: 0018135 | |||
2017-08-02 12:17 | Dusk | Note Added: 0018136 | |||
2017-08-02 12:17 | Dusk | Status | new => closed | ||
2017-08-02 12:17 | Dusk | Resolution | open => invalid |
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