MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0003212 | Zandronum | [All Projects] Suggestion | public | 2017-08-01 20:40 | 2024-03-01 07:34 |
Reporter | Ivan | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | 3.0-beta | ||||
Target Version | Fixed in Version | ||||
Summary | 0003212: A way to access/know the next map in map rotation | ||||
Description | A reliable method to retrieve information from map rotation to know/predict the next map in the rotation is a great and highly necessary feature for implementing custom intermission screens. For mods with a predefined map rotation it's crucial to know the next map somehow. For mods with random map rotation, it's impossible to know the next map unless we roll it on scripting side. Problems with usual methods of "guesstimating" the next map: 1. Map names may not be easy to formulate. Such as: MAP01 -> MAP02 -> NEWMAP03 2. Maps may not necessarily be increasing in linear numbers, such as: TOWN -> HALL etc. 3. Even if they were all nice and increased linearly and followed Doom 2 map style, some users may not want to play certain maps and thus remove them from rotation. We can't detect this. A potential workaround is to wrap "addmap" command using ConsoleCommand, but that thing is supposedly dangerous so a safer method is requested here. | ||||
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Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2017-08-01 20:40 | Ivan | New Issue | |||
2024-03-01 07:34 | Ru5tK1ng | Note Added: 0023165 | |||
2024-03-01 07:34 | Ru5tK1ng | Status | new => resolved | ||
2024-03-01 07:34 | Ru5tK1ng | Resolution | open => fixed |
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