MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003202 | Zandronum | [All Projects] Suggestion | public | 2017-07-27 17:33 | 2021-12-17 14:44 |
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Reporter | Korshun | |
Assigned To | Kaminsky | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.1 | Fixed in Version | 3.1 | |
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Summary | 0003202: Dynamic light size cannot be enforced by server |
Description | Setting gl_lights_size to something huge, like 10, can be used to see what's happening behind walls, and is not enforced by sv_forcegldefaults. |
Steps To Reproduce | |
Additional Information | Considering that even the default size of 1 can be theoretically used as a wallhack, it might be preferable to introduce a new cvar to force light size (for maps that require them) or disable dynamic lights. Something like sv_maxlightsize with a default of -1 (unlimited), 0 being force off, 1 being no larger than default size.
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Tags | No tags attached. |
Relationships | has duplicate | 0003222 | closed | | opengl -> glowing object glows via opening walls |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-07-27 17:33 | Korshun | New Issue | |
2017-07-28 00:45 | jdagenet | Note Added: 0018110 | |
2017-08-13 10:36 | Dusk | Relationship added | has duplicate 0003222 |
2017-08-13 10:39 | Dusk | Note Added: 0018175 | |
2017-08-13 10:39 | Dusk | Target Version | => 3.1 |
2017-08-14 18:38 | Filystea | Note Added: 0018190 | |
2018-05-07 20:09 | StrikerMan780 | Note Added: 0019218 | |
2018-05-07 20:10 | StrikerMan780 | Note Edited: 0019218 | bug_revision_view_page.php?bugnote_id=19218#r11527 |
2020-12-09 21:56 | doomjoshuaboy | Note Added: 0021578 | |
2020-12-09 21:56 | doomjoshuaboy | Status | new => needs testing |
2021-12-17 14:44 | Kaminsky | Note Added: 0021920 | |
2021-12-17 14:44 | Kaminsky | Status | needs testing => resolved |
2021-12-17 14:44 | Kaminsky | Fixed in Version | => 3.1 |
2021-12-17 14:44 | Kaminsky | Resolution | open => fixed |
2021-12-17 14:44 | Kaminsky | Assigned To | => Kaminsky |
Notes |
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I think it'd be better and easier to just force them on with a size of 1 if SV_ForceGLDefaults is true. Seems pointless to have a separate server variable. |
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(0018175)
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Dusk
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2017-08-13 10:39
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I agree, this should be tacked onto sv_forcegldefaults. |
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since my ticket was closed due to duplicate i clicked strong support tho i think your issue is different. |
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(0019218)
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StrikerMan780
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2018-05-07 20:09
(edited on: 2018-05-07 20:10) |
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In the latest GZDoom, the ability to change dynamic light size was removed. (And for good reason.) Might as well follow that.
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This was fixed in zandronum but need further testing. Thanks to Kaminsky.
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gl_lights_size is now forced to 1.0 if sv_forcegldefaults (also known as sv_forcevideodefaults) is enabled, and cannot be changed by the client. |
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