MantisBT - Zandronum |
| View Issue Details |
|
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003161 | Zandronum | [All Projects] Bug | public | 2017-06-20 14:08 | 2024-03-01 16:33 |
|
| Reporter | Korshun | |
| Assigned To | | |
| Priority | low | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | |
| Platform | | OS | | OS Version | |
| Product Version | 2.1 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0003161: Weapons with custom attack buttons not implemented using A_WeaponReady cause desyncs |
| Description | Zandronum 2.1.2 didn't support BT_RELOAD and BT_USERx in A_WeaponReady, making weapon mods implement custom attack buttons using inventory items.
But pressing both such a custom attack button and a normal attack button in quick succession causes a weapon desync.
Brutal Doom and other mods that implement custom attack buttons this way are affected. |
| Steps To Reproduce | 1. Load the example wad
2. Bind +Mymod_reload to something
3. Try pressing both fire and +Mymod_reload at the same time until a desync happens. This is how it happens in real games. You can also use the "desync" alias to reproduce it instantly.
|
| Additional Information | |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | desyncreload.wad (42,273) 2017-06-20 14:08 /tracker/file_download.php?file_id=2127&type=bug |
|
| Issue History |
| Date Modified | Username | Field | Change |
| 2017-06-20 14:08 | Korshun | New Issue | |
| 2017-06-20 14:08 | Korshun | File Added: desyncreload.wad | |
| 2017-06-21 12:30 | Korshun | Note Added: 0017864 | |
| 2017-06-25 14:21 | Torr Samaho | Product Version | 3.0-beta => 2.1 |
| 2017-06-25 14:22 | Torr Samaho | Note Added: 0017913 | |
| 2024-03-01 16:33 | Ru5tK1ng | Note Added: 0023174 | |
| 2024-03-01 16:33 | Ru5tK1ng | Status | new => closed |
| 2024-03-01 16:33 | Ru5tK1ng | Resolution | open => no change required |