MantisBT - Zandronum
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003149||Zandronum||[All Projects] Bug||public||2017-05-30 23:09||2017-06-19 19:03|
|Target Version||3.1||Fixed in Version|
|Summary||0003149: EVENT script for return and capture don't work on Skulltag|
|Description||This happens in both 2.1.2 and 3.0-beta.|
Basically returning the skull and capturing in Skulltag doesn't seem to run the appropriate EVENT script. It works fine in CTF though.
Happens in both Singleplayer and Multiplayer.
I don't know if this is the right place to put this, but once this is fixed, could we also have arg2 of the capture EVENT to return the number of points obtained as well? Skulltag features certain scoring areas that give more than one point.
|Steps To Reproduce||Load thishttp://allfearthesentinel.net/download?file=fnf-stats-r3-test4.pk3 [^]|
Load any skulltag mappack; here's one for the lazy:http://allfearthesentinel.net/download?file=stcomp_b2.pk3 [^] (start at map stcomp01)
Add a bot and go ahead and grab their skull and capture it, you'll see that fnf-stats will print a debug message in the console if you pick up the enemy skull but not if you capture it.
The same can be done in CTF to see that everything works fine in that gamemode.
|Tags||No tags attached.|
|2017-05-30 23:09||Catastrophe||New Issue|
|2017-06-04 08:58||Torr Samaho||Product Version||3.0-beta => 2.1|
|2017-06-19 03:42||Ru5tK1ng||Note Added: 0017841|
|2017-06-19 03:42||Ru5tK1ng||Status||new => needs review|
|2017-06-19 03:42||Ru5tK1ng||Target Version||=> 3.1|
|2017-06-19 13:30||Cutman||Note Added: 0017847|
|2017-06-19 13:35||Cutman||Note Edited: 0017847||bug_revision_view_page.php?bugnote_id=17847#r10699|
|2017-06-19 19:03||Ru5tK1ng||Relationship added||related to 0003126|