MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003125 | Zandronum | [All Projects] Bug | public | 2017-05-03 17:00 | 2018-09-30 21:44 |
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Reporter | Ru5tK1ng | |
Assigned To | Torr Samaho | |
Priority | low | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0003125: Spawn particle fountains are shifted when using z-height spawns |
Description | Fountains on 3d floors are correct while the ones on normal grounds are not. |
Steps To Reproduce | Run the supplied wad in 3.0 in deathmatch mode.
Make sure CL_SHOWSPAWNS is true.
Spawn and notice how only the fountain on the 3d floor is correct.
The particles for the lowest spawn is shifted up to the 0 height floor while the other particle fountain is presumably in the ceiling. |
Additional Information | This was probably missed because the testwad for the z-height spawns ticket only had 3d floor spawns. |
Tags | No tags attached. |
Relationships | |
Attached Files | fountaintest.wad (3,171) 2017-05-03 17:00 /tracker/file_download.php?file_id=2101&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-05-03 17:00 | Ru5tK1ng | New Issue | |
2017-05-03 17:00 | Ru5tK1ng | File Added: fountaintest.wad | |
2017-05-03 17:01 | Ru5tK1ng | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=10536#r10536 |
2017-05-07 09:52 | Torr Samaho | Note Added: 0017562 | |
2017-05-07 09:52 | Torr Samaho | Status | new => feedback |
2017-05-07 17:45 | Ru5tK1ng | Note Added: 0017593 | |
2017-05-07 17:45 | Ru5tK1ng | Status | feedback => new |
2017-05-15 02:42 | Ru5tK1ng | Note Added: 0017695 | |
2017-05-15 02:42 | Ru5tK1ng | Status | new => needs review |
2017-05-20 12:03 | Torr Samaho | Note Added: 0017719 | |
2017-05-20 12:03 | Torr Samaho | Assigned To | => Torr Samaho |
2017-05-20 12:03 | Torr Samaho | Status | needs review => feedback |
2017-05-20 19:22 | Ru5tK1ng | Note Added: 0017723 | |
2017-05-20 19:22 | Ru5tK1ng | Status | feedback => assigned |
2017-05-20 19:23 | Ru5tK1ng | Assigned To | Torr Samaho => |
2017-05-20 19:23 | Ru5tK1ng | Status | assigned => feedback |
2017-05-20 19:24 | Ru5tK1ng | Assigned To | => Torr Samaho |
2017-05-20 19:24 | Ru5tK1ng | Target Version | => 3.0 |
2017-05-21 08:52 | Torr Samaho | Note Added: 0017724 | |
2017-05-21 08:52 | Torr Samaho | Status | feedback => needs testing |
2017-05-23 02:53 | Ru5tK1ng | Note Added: 0017750 | |
2017-05-23 02:53 | Ru5tK1ng | Status | needs testing => resolved |
2017-05-23 02:53 | Ru5tK1ng | Resolution | open => fixed |
2017-05-23 02:53 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:44 | Blzut3 | Status | resolved => closed |
Notes |
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Did this work properly in 2.1.2? |
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z-height spawns are not in 2.1.2. But the fountains work fine at various different heights in 2.1.2. |
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Please see my comment on bitbucket. |
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Revised based off your comment. |
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Thanks! I added your updated patch. |
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I had someone test this for me and they confirmed the fountains were at the proper z height in the example wad. |
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