MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003118 | Zandronum | [All Projects] Bug | public | 2017-05-01 08:12 | 2024-03-01 18:18 |
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| Reporter | jdagenet | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | confirmed | Resolution | backport later | |
| Platform | Microsoft | OS | Windows | OS Version | 10 |
| Product Version | 3.0-beta | |
| Target Version | | Fixed in Version | | |
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| Summary | 0003118: Middle texture linedef scaling bleeds into nearby 3D floors in Software |
| Description | It appears one-sided linedefs with texture scaling applied to the middle texture will cause a nearby 3D floor's sidedefs to alter in scale as the player moves and looks around. The variation of scaling is dependent on the player's position to the 3D floor, the scaled linedef, and the intensity of the scale applied.
From what I've gathered, the 3D floor's sidedef texture will scale roughly to the dimensions of which ever scaled, one-sided linedef is on the player's screen at that time.
The issue is not present if done on double-sided linedefs, top or bottom textures scaled.
As mentioned above, the intensity of the bug increases when the amount to scale is increased dramatically. It also depends on how many linedefs use middle texture scaling near the particular 3D floor.
The issue is only present in Zandronum 3.0 when using the Software rendering mode. |
| Steps To Reproduce | Load up "linedef_tex_scale.wad" with Doom2.wad and walk around the 3D floors and notice the textures scaling in real-time. |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | |
| Attached Files | linedef_tex_scale.wad (6,971) 2017-05-01 08:12 /tracker/file_download.php?file_id=2094&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2017-05-01 08:12 | jdagenet | New Issue | |
| 2017-05-01 08:12 | jdagenet | File Added: linedef_tex_scale.wad | |
| 2017-05-01 18:19 | Edward-san | Note Added: 0017488 | |
| 2017-05-01 18:19 | Edward-san | Status | new => feedback |
| 2017-05-01 22:00 | Ru5tK1ng | Note Added: 0017505 | |
| 2017-05-02 08:31 | Edward-san | Note Added: 0017509 | |
| 2017-05-02 20:00 | Ru5tK1ng | Note Added: 0017522 | |
| 2017-05-03 16:30 | Ru5tK1ng | Note Added: 0017541 | |
| 2024-03-01 18:18 | Ru5tK1ng | Note Added: 0023181 | |
| 2024-03-01 18:18 | Ru5tK1ng | Status | feedback => confirmed |
| 2024-03-01 18:18 | Ru5tK1ng | Resolution | open => backport later |
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Notes |
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Please check what happens with GZDoom 1.8.6 with Software mode enabled. |
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The issue also occurs with 1.8.6 |
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In that case any version of GZDoom before 3.0 should be checked. |
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The problem doesn't occur in GZdoom 1.9.0 |
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Will be fixed in the codebase upgrade. |
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