MantisBT - Zandronum
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0003116Zandronum[All Projects] Bugpublic2017-04-30 16:252024-03-02 20:55
ibm5155 
 
normalminoralways
closedout of scope 
Windows 10 creators updateWindowsXP/Vista/7
3.0-beta 
 
0003116: Huge lag on intel hd 4000 when I turn the player camera left,right up or down
-Game runs well if I do nothing ingame.
-Game runs well if I walk forward,backyard,strafe left and strafe right.
-If using a mod that wiggle the câmera angle when in pain state, the game fps will go to 0 for about 2 - 4 seconds.
-If I move left, move right or look up and look down, the fps will go to 0 for all the moment the fps will go to 0 (plus gpu and cpu usage from zandronum will go to 0%)

-I also have a huge lag if I open the customize control,joystick options and vídeo options (When I open these menus, both gpu and cpu goes to 0% of use) and if I press esc and wait like 4 - 10 seconds it goes back to the previous menu and the cpu/gpu/fps goes normal.

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NOTES:
-The same gpu Works fine with the latest gzdoom and qzdoom in opengl using the intel gpu.
-The zandronum 3.0 Works fine if used with the amd hd8870m
No tags attached.
has duplicate 0003143closed  vid_fps 1 "bug" I think in OGL 
related to 0003074assigned Torr Samaho Major FPS drops (unplayable) in OpenGL 
Issue History
2017-04-30 16:25ibm5155New Issue
2017-04-30 17:02Torr SamahoNote Added: 0017451
2017-04-30 17:39ibm5155Note Added: 0017456
2017-04-30 17:48ibm5155Note Edited: 0017456bug_revision_view_page.php?bugnote_id=17456#r10488
2017-05-01 15:01ibm5155Note Edited: 0017456bug_revision_view_page.php?bugnote_id=17456#r10506
2017-05-01 17:12ibm5155Note Added: 0017480
2017-05-01 21:17Torr SamahoRelationship addedrelated to 0003074
2017-05-21 13:53Torr SamahoRelationship addedhas duplicate 0003143
2017-05-21 14:10ibm5155Note Added: 0017730
2017-05-21 14:12ibm5155Note Edited: 0017730bug_revision_view_page.php?bugnote_id=17730#r10643
2017-05-21 14:24ibm5155Note Edited: 0017730bug_revision_view_page.php?bugnote_id=17730#r10644
2017-05-21 14:33ibm5155Note Edited: 0017730bug_revision_view_page.php?bugnote_id=17730#r10645
2017-06-06 12:06ibm5155Note Added: 0017803
2017-08-12 12:20ibm5155Note Added: 0018163
2017-10-30 01:12ibm5155Note Added: 0018672
2024-03-02 20:55Ru5tK1ngNote Added: 0023269
2024-03-02 20:55Ru5tK1ngStatusnew => closed
2024-03-02 20:55Ru5tK1ngResolutionopen => out of scope

Notes
(0017451)
Torr Samaho   
2017-04-30 17:02   
Is GZDoom 1.8.6 behaving differently?
(0017456)
ibm5155   
2017-04-30 17:39   
(edited on: 2017-05-01 15:01)
if i have vid_fps 1 fixes this problem, but idk why
EDIT: the same happens with gzdoom 1.8.6

...
Also, I found that even zandronum 2.0 is suffering from the same effect but worse

EDIT: Since I can now compile zandronum, I'm gonna comiple it and try to see where things are breaking.

(0017480)
ibm5155   
2017-05-01 17:12   
Tried to compile in visual studio 2017:
-Debug mode: the game took 5 seconds to show something on screen when I start a new map, but it Works without any kind of problem.
-Release mode: triggers the weird error that causes 0fps

I'm kinda lost about what's triggering this error so I may ask the gzdoom devs about some tips
(0017730)
ibm5155   
2017-05-21 14:10   
(edited on: 2017-05-21 14:33)
in case this helps, here's a cpu/gpu log while running zandronum, til 11 seconds i was on menu, the rest i was in game:'https://1drv.ms/u/s!AurELTq1jbljkbkGB-2yyHL0KBV8ew [^]'

EDIT: vid_showpalette 1 also fixes the lag

EDIT 2: game start in 11 second, before that I was on menu and as you can see it's working.

ingame info:
total cpu time: external code 99% zandronum 1%
about this 99%:
46% of it is KernelBase.dll
10% of it is igdusc32.dll
4% of it is ig7icd32.dll
3% of it is ntdll.dll
3% of it is d3d11.dll

EDIT3: this problem only happens in release mode.

another log with more debug info:'https://1drv.ms/u/s!AurELTq1jbljkbkHAzRdXdsbYCyxnA [^]'

(0017803)
ibm5155   
2017-06-06 12:06   
UPDATE: this huge lag also happens with gzdoom only in 64bits builds (all the new releases suffer from that)
(0018163)
ibm5155   
2017-08-12 12:20   
UPDATE: intel has released a "new" driver to the intel hd4000.
The good part is now I can play the latest gzdoom builds just fine.
The bad is that it doesn't fix the zandronum lag iuse :(
(0018672)
ibm5155   
2017-10-30 01:12   
UPDATE: I don't have the intel hd 4000 setup and I replaced it by the intel hd graphics (its even worse than the hd4000).

-> The worse about this gpu is that the latest driver for it came in 2015 and no Win10 support.
BUT, the Windows 8.1 drivers install just fine and somehow, zandronum 3.0 is playable on it.
It may be due to the last big Windows update but at any case here's the link from the driver that I'm using:
'https://downloadcenter.intel.com/download/24971/Intel-HD-Graphics-Driver-for-Windows-7-8-64-bit?product=81500 [^]'
This driver Works with older intel hd graphics, HD2000 and HD3000.

At any case, if you guys have this fps problem and want to play zandronum you could try installing some older drivers
(0023269)
Ru5tK1ng   
2024-03-02 20:55   
Most likely not an issue for Zan to resolve anymore.