MantisBT - Zandronum
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0003112Zandronum[All Projects] Bugpublic2017-04-30 11:232024-03-01 18:14
Korshun 
 
normalminoralways
confirmedbackport later 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0003112: Using "map" command after exiting to a nonexistent map makes the player spawn with no selected weapon
This bug was discovered while testing'https://zandronum.com/tracker/view.php?id=3110. [^]'

In 2.1.2, exiting to a nonexistent map brings you back to the current map.
1. Load the wad in singleplayer in 3.0
2. Press any of the switches
3. "map map01"
4. You spawn with no weapons. You can't select any weapon other than by using "use pistol". Your weapon slots on status bar are all turned off.
No tags attached.
? exittest.wad (1,893) 2017-04-30 11:23
https://zandronum.com/tracker/file_download.php?file_id=2090&type=bug
Issue History
2017-04-30 11:23KorshunNew Issue
2017-04-30 11:23KorshunFile Added: exittest.wad
2017-04-30 14:58Torr SamahoNote Added: 0017444
2017-04-30 14:58Torr SamahoStatusnew => feedback
2017-04-30 15:09KorshunNote Added: 0017447
2017-04-30 15:09KorshunStatusfeedback => new
2017-04-30 17:05Torr SamahoNote Added: 0017453
2017-04-30 17:11KorshunNote Added: 0017454
2024-03-01 18:14Ru5tK1ngNote Added: 0023180
2024-03-01 18:14Ru5tK1ngStatusnew => confirmed
2024-03-01 18:14Ru5tK1ngResolutionopen => backport later

Notes
(0017444)
Torr Samaho   
2017-04-30 14:58   
Is this different in GZDoom 1.8.6?
(0017447)
Korshun   
2017-04-30 15:09   
No, it has the same bug.
(0017453)
Torr Samaho   
2017-04-30 17:05   
Is GZDoom 2.4.0 any better?
(0017454)
Korshun   
2017-04-30 17:11   
Yes, it fixes the bug.
(0023180)
Ru5tK1ng   
2024-03-01 18:14   
Verified that the issue doesn't exist in gzdoom 1.9. Will be fixed in codebase upgrade.