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Aren't GetLineUDMFInt, GetLineUDMFFixed, GetSectorUDMFInt, GetSectorUDMFFixed, GetSideUDMFInt and GetSideUDMFFixed already supported in 3.0? There is code for them. |
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(0017399)
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Fused
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2017-04-29 13:05
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That's what I was confused about too. I noticed this was old enough to be added, but when testing I couln't make it work at all. I will try this again and make an example wad, should it actually not work. |
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Ok, thanks. In case it does work, please also let me know so that I can close the ticket. |
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(0017413)
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Fused
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2017-04-29 16:34
(edited on: 2017-04-29 16:35) |
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Turns out it's actually broken in some way. I added an example wad to showcase the problem, which I found on zdoom, and modified it a bit to add more of the functions. I guess the bug described here is similar to what happends here, although it does result in a different error.
'https://forum.zdoom.org/viewtopic.php?f=7&t=47696&sid=e58d942b5a0c8cef795811619f303abd [^]'
I see only the line one seems to work, although I couln't get the thing-fixed variant to work without getting an error in the console.
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I just backported the two ZDoom fixes linked in that thread. |
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(0017416)
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Fused
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2017-04-29 16:53
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That fixes it. Although I am still having this weird issue with the thing variant not giving a value for both integers and fixed/decimal numbers, and I can't figure out what I did wrong. |
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(0017418)
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Torr Samaho
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2017-04-29 16:56
(edited on: 2017-04-29 16:57) |
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The thing variants are simply not implemented in GZDoom 1.8.6 (and thus 3.0). That's why I didn't list them in 0003102:0017395.
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(0017419)
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Fused
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2017-04-29 16:58
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In that case I suppose everything is resolved then in this case. I don't think I need the thing variant myself, unless it isn't much to backport. |
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I had a quick look and it seems like GZDoom still didn't implement them, so there is nothing to backport. |
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Based on fused's testing and the fact there's nothing left to back port, marked as resolved. |
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