MantisBT - Zandronum
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0000309Zandronum[All Projects] Bugpublic2011-02-25 11:302018-09-30 19:53
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000309: View bobs after teleporting online (movebob)
If you alter your view with the mouse after using a teleporter, the view will bob until you move. The view also bobs when you are dead. If you use the chasecam cheat, you can see that the player is locked in the running animation. This only happens locally. Other clients will not see it.
Recorded a demo of it with 98d. No extra files needed.
* If you are a demo spectator when a demo ends, you will be a demo spectator when you start a new game.
* Demo spectators are different compared to normal spectators. They have no health / movebob.
* You can use the "freeze" command while watching a demo.
movebob, teleport
related to 0000051closed Torr Samaho desynchronization of player momentum when using teleporter or respawning online 
related to 0000744closed Torr Samaho View bobs after unmorphing online 
related to 0000764feedback TIHan View bobs after being affected by A_Stop + PROP_FROZEN 
? 2011.02.25_03.43.53_doom2.cld (43,406) 2011-02-25 11:30
/tracker/file_download.php?file_id=173&type=bug
png spectator.png (125,429) 2011-02-25 11:33
/tracker/file_download.php?file_id=174&type=bug
png

png Screenshot_Doom_20110225_040443.png (35,651) 2011-02-25 11:34
/tracker/file_download.php?file_id=175&type=bug
png

? movebob_test_01.wad (1,391) 2011-03-27 08:35
/tracker/file_download.php?file_id=221&type=bug
Issue History
2011-02-25 11:30unknownnaNew Issue
2011-02-25 11:30unknownnaFile Added: 2011.02.25_03.43.53_doom2.cld
2011-02-25 11:33unknownnaFile Added: spectator.png
2011-02-25 11:34unknownnaFile Added: Screenshot_Doom_20110225_040443.png
2011-03-27 08:34unknownnaNote Added: 0001194
2011-03-27 08:35unknownnaNote Edited: 0001194bug_revision_view_page.php?bugnote_id=1194#r613
2011-03-27 08:35unknownnaFile Added: movebob_test_01.wad
2011-03-28 17:46NeuralStunnerNote Added: 0001217
2011-05-23 05:00unknownnaNote Added: 0001750
2011-05-31 07:25unknownnaRelationship addedrelated to 0000051
2011-08-03 14:54unknownnaNote Added: 0002058
2012-03-28 20:02unknownnaNote Added: 0002968
2012-03-28 20:02unknownnaStatusnew => resolved
2012-03-28 20:02unknownnaFixed in Version => 1.0
2012-03-28 20:02unknownnaResolutionopen => fixed
2012-03-28 20:02unknownnaAssigned To => Torr Samaho
2012-04-03 02:31TIHanRelationship addedrelated to 0000744
2012-04-12 03:08unknownnaRelationship addedrelated to 0000764
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:53Blzut3Statusresolved => closed

Notes
(0001194)
unknownna   
2011-03-27 08:34   
(edited on: 2011-03-27 08:35)
This also happens in nointermission maps when you fall down far enough. Your view will bob up and down in the next map. But your player will not be displayed as running.

Steps to reproduce:

1) Start a standard server with the example WAD loaded.
2) Connect a client to the server with an emulated ping of 100 ms.
3) Join the game.
4) Hold +forward.
5) When the view starts to glitch due to client misprediction, release +forward.

(0001217)
NeuralStunner   
2011-03-28 17:46   
I have noticed this most when respawning (especially after being "spawn-fragged" at start because of too few coop starts).
(0001750)
unknownna   
2011-05-23 05:00   
You're right. This happens whenever a player is spawned.
(0002058)
unknownna   
2011-08-03 14:54   
The issues are now resolved (the demo issues need separate tickets). But there's a strange behavior in nointermission maps. If you have a high ping (603) you're allowed to move on the server before you're there locally. In the example WAD this means that you might unintentionally exit the map two times in a row when holding +forward.
(0002968)
unknownna   
2012-03-28 20:02   
I'm going to mark this as resolved. I'll create separate tickets for the other issues. I didn't manage to reproduce the extended demo spectator issue yet.