MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003050 | Zandronum | [All Projects] Bug | public | 2017-04-09 13:06 | 2022-10-14 01:44 |
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Reporter | Korshun | |
Assigned To | Dusk | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | 3.1 | |
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Summary | 0003050: Actor health above 32767 is incorrectly transmitted to clients and causes weapon sprite desync for players |
Description | Actor healths are apparently transmitted to clients as 16-bit signed integers, just like tids and inventory item counts were in 2.1.2.
Setting it to a value above 32767 may cause clients to think it's negative and desync weapon sprite while keeping the game playable.
This bug happens in both 2.1.2 and 3.0
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Steps To Reproduce | 1) load the attached wad which sets player health to 100000
2) note that the client thinks health is negative and breaks weapon sprite |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | hpdesync.wad (349) 2017-04-09 13:06 https://zandronum.com/tracker/file_download.php?file_id=2057&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-04-09 13:06 | Korshun | New Issue | |
2017-04-09 13:06 | Korshun | File Added: hpdesync.wad | |
2017-04-09 13:55 | WaTaKiD | Product Version | 3.0-beta => 2.1 |
2019-06-03 12:51 | Ivan | Note Added: 0020714 | |
2019-06-04 18:43 | Dusk | Note Added: 0020718 | |
2019-06-04 18:43 | Dusk | Assigned To | => Dusk |
2019-06-04 18:43 | Dusk | Status | new => acknowledged |
2020-11-29 20:31 | Torr Samaho | Note Added: 0021571 | |
2020-11-29 20:31 | Torr Samaho | Status | acknowledged => needs testing |
2022-10-14 01:43 | WaTaKiD | Note Added: 0022443 | |
2022-10-14 01:44 | WaTaKiD | Status | needs testing => resolved |
2022-10-14 01:44 | WaTaKiD | Resolution | open => fixed |
2022-10-14 01:44 | WaTaKiD | Fixed in Version | => 3.1 |