MantisBT - Zandronum
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0000305Zandronum[All Projects] Bugpublic2011-02-21 23:382024-03-01 15:11
unknownna 
 
normalminoralways
resolvedfixed 
98d 
3.13.1 
0000305: Doom sphere / Guard sphere not cleared after death
Doom and Guard spheres aren't cleared after death. The other spheres are cleared properly.
This happens offline and online.
sphere
png Screenshot_Doom_20110222_003508.png (32,900) 2011-02-21 23:38
/tracker/file_download.php?file_id=171&type=bug
png

png Screenshot_Doom_20110222_002959.png (24,494) 2011-02-21 23:38
/tracker/file_download.php?file_id=172&type=bug
png
Issue History
2011-02-21 23:38unknownnaNew Issue
2011-02-21 23:38unknownnaFile Added: Screenshot_Doom_20110222_003508.png
2011-02-21 23:38unknownnaFile Added: Screenshot_Doom_20110222_002959.png
2011-02-22 00:56Edward-sanNote Added: 0001113
2011-02-22 03:49cq75Note Added: 0001115
2011-02-23 08:38user35Note Added: 0001120
2011-02-23 20:14FelicruxNote Added: 0001121
2011-02-27 14:19Edward-sanNote Added: 0001130
2011-03-18 03:25unknownnaNote Added: 0001166
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2014-06-08 22:48WatermelonStatusnew => closed
2014-06-08 22:48WatermelonResolutionopen => backport later
2015-06-06 22:16unknownnaNote Added: 0012571
2015-06-06 22:16unknownnaStatusclosed => feedback
2015-06-06 22:16unknownnaResolutionbackport later => reopened
2015-06-06 22:23unknownnaNote Edited: 0012571bug_revision_view_page.php?bugnote_id=12571#r7277
2015-06-06 23:38unknownnaNote Edited: 0001166bug_revision_view_page.php?bugnote_id=1166#r7279
2024-03-01 15:11Ru5tK1ngNote Added: 0023170
2024-03-01 15:11Ru5tK1ngStatusfeedback => resolved
2024-03-01 15:11Ru5tK1ngResolutionreopened => fixed
2024-03-01 15:11Ru5tK1ngFixed in Version => 3.1
2024-03-01 15:11Ru5tK1ngTarget Version => 3.1

Notes
(0001113)
Edward-san   
2011-02-22 00:56   
What? I thought it was not a bug...
(0001115)
cq75   
2011-02-22 03:49   
I noticed this too, and also thought it was not a bug.
(0001120)
user35   
2011-02-23 08:38   
yes, I have noticed these too. I thought too it wasn't a bug, I thought it was intend behaviour
(0001121)
Felicrux   
2011-02-23 20:14   
Personally, I considered this a feature. It should stay the way it is.
(0001130)
Edward-san   
2011-02-27 14:19   
Now that I think of it, if it would be a feature, then also the "invulnerability", the "partial invisibility" and the "invisibility" cloaks (i don't know the other ones) should not be cleared. It's better to "fix the bug" and eventually make an option to enable/disable such feature IMHO.
(0001166)
unknownna   
2011-03-18 03:25   
(edited on: 2015-06-06 23:38)
> Personally, I considered this a feature. It should stay the way it is.

I'd agree with you if the BlurSphere also used the Vanilla Doom behavior, but it does not. The Skulltag spheres are out-of-sync with the newer (G)ZDoom behavior.

Quoted from The Doom Wiki:

When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse.

(0012571)
unknownna   
2015-06-06 22:16   
(edited on: 2015-06-06 22:23)
There's nothing to backport here. The current behavior is based on dated ZDoom behavior.

(0023170)
Ru5tK1ng   
2024-03-01 15:11   
Seems to have been resolved a while ago.