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Notes |
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What? I thought it was not a bug... |
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(0001115)
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cq75
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2011-02-22 03:49
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I noticed this too, and also thought it was not a bug. |
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(0001120)
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user35
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2011-02-23 08:38
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yes, I have noticed these too. I thought too it wasn't a bug, I thought it was intend behaviour |
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Personally, I considered this a feature. It should stay the way it is. |
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Now that I think of it, if it would be a feature, then also the "invulnerability", the "partial invisibility" and the "invisibility" cloaks (i don't know the other ones) should not be cleared. It's better to "fix the bug" and eventually make an option to enable/disable such feature IMHO. |
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(0001166)
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unknownna
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2011-03-18 03:25
(edited on: 2015-06-06 23:38) |
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> Personally, I considered this a feature. It should stay the way it is.
I'd agree with you if the BlurSphere also used the Vanilla Doom behavior, but it does not. The Skulltag spheres are out-of-sync with the newer (G)ZDoom behavior.
Quoted from The Doom Wiki:
When the invisible player is killed, his corpse sprite will retain its blurry appearance, similar to that of a spectre's corpse.
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(0012571)
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unknownna
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2015-06-06 22:16
(edited on: 2015-06-06 22:23) |
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There's nothing to backport here. The current behavior is based on dated ZDoom behavior.
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Seems to have been resolved a while ago. |
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