MantisBT - Zandronum
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0003049Zandronum[All Projects] Bugpublic2017-04-08 00:102018-09-30 22:33
Korshun 
Torr Samaho 
normalmajoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.0 
0003049: TeamGame removes all monsters
In Zandronum 3.0, TeamGame mode removes all actors with +ISMONSTER flag set, even if sv_nomonsters is false. That didn't happen in 2.1.2.
1) Create a game with TeamGame gamemode and sv_nomonsters set to false.
2) Observe that there are no monsters.
A workaround is to add -ISMONSTER to monsters.
No tags attached.
? NoMonstersInTeamGame.wad (2,696) 2017-04-08 13:50
/tracker/file_download.php?file_id=2055&type=bug
Issue History
2017-04-08 00:10KorshunNew Issue
2017-04-08 00:13KorshunNote Added: 0017089
2017-04-08 00:13KorshunNote Edited: 0017089bug_revision_view_page.php?bugnote_id=17089#r10289
2017-04-08 00:14KorshunNote Edited: 0017089bug_revision_view_page.php?bugnote_id=17089#r10290
2017-04-08 10:12Edward-sanNote Added: 0017092
2017-04-08 10:12Edward-sanStatusnew => feedback
2017-04-08 13:12Torr SamahoNote Added: 0017100
2017-04-08 13:13Torr SamahoTarget Version => 3.0
2017-04-08 13:50KorshunFile Added: NoMonstersInTeamGame.wad
2017-04-08 13:52KorshunNote Added: 0017105
2017-04-08 13:52KorshunStatusfeedback => new
2017-04-08 13:57KorshunNote Edited: 0017105bug_revision_view_page.php?bugnote_id=17105#r10294
2017-04-08 14:42Torr SamahoNote Added: 0017106
2017-04-08 14:42Torr SamahoAssigned To => Torr Samaho
2017-04-08 14:42Torr SamahoStatusnew => feedback
2017-04-08 15:28KorshunNote Added: 0017108
2017-04-08 15:28KorshunStatusfeedback => assigned
2017-04-08 16:45Torr SamahoNote Added: 0017110
2017-04-08 16:46Torr SamahoStatusassigned => resolved
2017-04-08 16:46Torr SamahoResolutionopen => no change required
2018-09-30 22:33Blzut3Statusresolved => closed

Notes
(0017089)
Korshun   
2017-04-08 00:13   
(edited on: 2017-04-08 00:14)
Adding -ISMONSTER breaks a few rarely used features (see 'https://zdoom.org/wiki/Monster [^]') but is otherwise playable.

(0017092)
Edward-san   
2017-04-08 10:12   
Can you check which beta broke this?
(0017100)
Torr Samaho   
2017-04-08 13:12   
Please also supply a minimal example wad.
(0017105)
Korshun   
2017-04-08 13:52   
(edited on: 2017-04-08 13:57)
The example wad contains a room with some team spawns, monsters and a coop spawn.

The bug forces sv_nomonsters to true on map change in teamgame regardless of its current value.

This bug is present since the first Zandronum 3.0 build (Zandronum 3.0-alpha-150819-2351), but is not present in 2.1.2.

(0017106)
Torr Samaho   
2017-04-08 14:42   
I had a look and this doesn't seem to be a bug of 3.0, but of 2.1.2. The latter was not properly setting the default dmflags in teamgame modes. If you want monsters in teamgame modes, you have to turn off the default flags with "sv_defaultdmflags 0". Does this work for you?
(0017108)
Korshun   
2017-04-08 15:28   
It works! Thanks!

And sorry for not knowing about sv_defaultdmflags.
(0017110)
Torr Samaho   
2017-04-08 16:45   
Thanks for confirming! And don't worry, sv_defaultdmflags is not really well documented, so it's not your fault for not knowing about this.