MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003049 | Zandronum | [All Projects] Bug | public | 2017-04-08 00:10 | 2018-09-30 22:33 |
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Reporter | Korshun | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | | |
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Summary | 0003049: TeamGame removes all monsters |
Description | In Zandronum 3.0, TeamGame mode removes all actors with +ISMONSTER flag set, even if sv_nomonsters is false. That didn't happen in 2.1.2. |
Steps To Reproduce | 1) Create a game with TeamGame gamemode and sv_nomonsters set to false.
2) Observe that there are no monsters. |
Additional Information | A workaround is to add -ISMONSTER to monsters. |
Tags | No tags attached. |
Relationships | |
Attached Files | NoMonstersInTeamGame.wad (2,696) 2017-04-08 13:50 /tracker/file_download.php?file_id=2055&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-04-08 00:10 | Korshun | New Issue | |
2017-04-08 00:13 | Korshun | Note Added: 0017089 | |
2017-04-08 00:13 | Korshun | Note Edited: 0017089 | bug_revision_view_page.php?bugnote_id=17089#r10289 |
2017-04-08 00:14 | Korshun | Note Edited: 0017089 | bug_revision_view_page.php?bugnote_id=17089#r10290 |
2017-04-08 10:12 | Edward-san | Note Added: 0017092 | |
2017-04-08 10:12 | Edward-san | Status | new => feedback |
2017-04-08 13:12 | Torr Samaho | Note Added: 0017100 | |
2017-04-08 13:13 | Torr Samaho | Target Version | => 3.0 |
2017-04-08 13:50 | Korshun | File Added: NoMonstersInTeamGame.wad | |
2017-04-08 13:52 | Korshun | Note Added: 0017105 | |
2017-04-08 13:52 | Korshun | Status | feedback => new |
2017-04-08 13:57 | Korshun | Note Edited: 0017105 | bug_revision_view_page.php?bugnote_id=17105#r10294 |
2017-04-08 14:42 | Torr Samaho | Note Added: 0017106 | |
2017-04-08 14:42 | Torr Samaho | Assigned To | => Torr Samaho |
2017-04-08 14:42 | Torr Samaho | Status | new => feedback |
2017-04-08 15:28 | Korshun | Note Added: 0017108 | |
2017-04-08 15:28 | Korshun | Status | feedback => assigned |
2017-04-08 16:45 | Torr Samaho | Note Added: 0017110 | |
2017-04-08 16:46 | Torr Samaho | Status | assigned => resolved |
2017-04-08 16:46 | Torr Samaho | Resolution | open => no change required |
2018-09-30 22:33 | Blzut3 | Status | resolved => closed |
Notes |
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(0017089)
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Korshun
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2017-04-08 00:13
(edited on: 2017-04-08 00:14) |
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Can you check which beta broke this? |
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Please also supply a minimal example wad. |
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(0017105)
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Korshun
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2017-04-08 13:52
(edited on: 2017-04-08 13:57) |
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The example wad contains a room with some team spawns, monsters and a coop spawn.
The bug forces sv_nomonsters to true on map change in teamgame regardless of its current value.
This bug is present since the first Zandronum 3.0 build (Zandronum 3.0-alpha-150819-2351), but is not present in 2.1.2.
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I had a look and this doesn't seem to be a bug of 3.0, but of 2.1.2. The latter was not properly setting the default dmflags in teamgame modes. If you want monsters in teamgame modes, you have to turn off the default flags with "sv_defaultdmflags 0". Does this work for you? |
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It works! Thanks!
And sorry for not knowing about sv_defaultdmflags. |
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Thanks for confirming! And don't worry, sv_defaultdmflags is not really well documented, so it's not your fault for not knowing about this. |
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