MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003010 | Zandronum | [All Projects] Bug | public | 2017-02-10 15:46 | 2024-03-01 19:37 |
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Reporter | HexaDoken | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | unable to reproduce | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0003010: If the server changes map while the client is connecting, the client will never connect |
Description | If the server changes map while the client is still recieving gamestate, the client will get stuck, and never connect until you type "Reconnect" or quit. |
Steps To Reproduce | 1) Host a server with a map that has a lot of monsters(like nuts.wad)
2) Connect to server
3) "Map" to a map with a lot of monsters, then immediately map to another map
If timed right, the second map change will get done before the client finishes recieving gamestate for the first map, and the client will be stuck. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-02-10 15:46 | HexaDoken | New Issue | |
2017-02-10 17:38 | Dusk | Note Added: 0016833 | |
2017-02-10 17:38 | Dusk | Status | new => feedback |
2017-02-12 12:56 | HexaDoken | Note Added: 0016842 | |
2017-02-12 12:56 | HexaDoken | Status | feedback => new |
2017-03-12 19:41 | Torr Samaho | Product Version | 3.0-beta => 2.1 |
2024-03-01 19:37 | Ru5tK1ng | Note Added: 0023192 | |
2024-03-01 19:37 | Ru5tK1ng | Status | new => closed |
2024-03-01 19:37 | Ru5tK1ng | Resolution | open => unable to reproduce |