MantisBT - Zandronum
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0003010Zandronum[All Projects] Bugpublic2017-02-10 15:462024-03-01 19:37
HexaDoken 
 
normalminoralways
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
2.1 
 
0003010: If the server changes map while the client is connecting, the client will never connect
If the server changes map while the client is still recieving gamestate, the client will get stuck, and never connect until you type "Reconnect" or quit.
1) Host a server with a map that has a lot of monsters(like nuts.wad)
2) Connect to server
3) "Map" to a map with a lot of monsters, then immediately map to another map
If timed right, the second map change will get done before the client finishes recieving gamestate for the first map, and the client will be stuck.
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Issue History
2017-02-10 15:46HexaDokenNew Issue
2017-02-10 17:38DuskNote Added: 0016833
2017-02-10 17:38DuskStatusnew => feedback
2017-02-12 12:56HexaDokenNote Added: 0016842
2017-02-12 12:56HexaDokenStatusfeedback => new
2017-03-12 19:41Torr SamahoProduct Version3.0-beta => 2.1
2024-03-01 19:37Ru5tK1ngNote Added: 0023192
2024-03-01 19:37Ru5tK1ngStatusnew => closed
2024-03-01 19:37Ru5tK1ngResolutionopen => unable to reproduce

Notes
(0016833)
Dusk   
2017-02-10 17:38   
Does this also happen with version 2.1.2?
(0016842)
HexaDoken   
2017-02-12 12:56   
Yes, though it was harder to reproduce a little. It seems like Zan 2 recieves gamestate a little faster, which required me to switch maps faster as well in order to get this to happen.
(0023192)
Ru5tK1ng   
2024-03-01 19:37   
I can't seem to reproduce this in 3.1. If you still have this issue with 3.1 or 3.2, please re-open the ticket.