Notes |
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(0016679)
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Empyre
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2017-01-24 17:00
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IIRC, GZDoom is now using QZDoom's renderer for its software renderer, and since Zandronum is based on GZDoom, it will eventually inherit QZDoom's renderer from GZDoom when it catches up to what is now the current version, which I am guessing will be in Zandronum 4.0. |
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Quote IIRC, GZDoom is now using QZDoom's renderer for its software renderer
Nope. GZDoom added only some refactorization to the old sw renderer, QZDoom is a completely different beast. |
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I don't think should be listed as minor. Even without seeing the source code it seems like it'd take a lot of work to port properly. |
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QZDoom's new software renderer is (VERY) unfinished and not tested enough, so in my opinion this shouldn't be backported yet. |
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It should be a third option besides Software and GL, just to be sure. |
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Quote IIRC, GZDoom is now using QZDoom's renderer for its software renderer, and since Zandronum is based on GZDoom, it will eventually inherit QZDoom's renderer from GZDoom when it catches up to what is now the current version, which I am guessing will be in Zandronum 4.0.
This is now the case as of GZDoom 3.0. |
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so basically opengl render without hardware aceleration, no free looking, too slow in older cpus and no 3D models support...
I pass |
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