MantisBT - Zandronum
View Issue Details
0002993Zandronum[All Projects] Suggestionpublic2017-01-24 15:222017-11-26 12:39
WhiteMagicLover 
 
normalminorhave not tried
acknowledgedbackport later 
MicrosoftWindowsXP/Vista/7
 
 
0002993: QZDoom software renderer for Zandronum
QZDoom software renderer, has ability to render in 32bit color, truecolor, with true fading / fogging , has ability to do LINEAR magnification and minification like OpenGL do it, but in software mode, most exellent Doom Software rendered engine.

It would be great if this render will be used in this source port.
No tags attached.
has duplicate 0003345closed  Add new QZDoom/GZDoom graphic functions + more ACS Support 
Issue History
2017-01-24 15:22WhiteMagicLoverNew Issue
2017-01-24 17:00EmpyreNote Added: 0016679
2017-01-24 20:42Edward-sanNote Added: 0016681
2017-02-06 19:12cruduxyNote Added: 0016787
2017-04-14 05:34Chronos OuroborosNote Added: 0017126
2017-04-14 15:16AtomicLugiaNote Added: 0017127
2017-11-20 16:43Edward-sanRelationship addedhas duplicate 0003345
2017-11-20 17:04LeonardNote Added: 0018908
2017-11-20 17:04LeonardStatusnew => acknowledged
2017-11-20 17:04LeonardResolutionopen => backport later
2017-11-26 12:39ibm5155Note Added: 0018917

Notes
(0016679)
Empyre   
2017-01-24 17:00   
IIRC, GZDoom is now using QZDoom's renderer for its software renderer, and since Zandronum is based on GZDoom, it will eventually inherit QZDoom's renderer from GZDoom when it catches up to what is now the current version, which I am guessing will be in Zandronum 4.0.
(0016681)
Edward-san   
2017-01-24 20:42   
Quote
IIRC, GZDoom is now using QZDoom's renderer for its software renderer


Nope. GZDoom added only some refactorization to the old sw renderer, QZDoom is a completely different beast.
(0016787)
cruduxy   
2017-02-06 19:12   
I don't think should be listed as minor. Even without seeing the source code it seems like it'd take a lot of work to port properly.
(0017126)
Chronos Ouroboros   
2017-04-14 05:34   
QZDoom's new software renderer is (VERY) unfinished and not tested enough, so in my opinion this shouldn't be backported yet.
(0017127)
AtomicLugia   
2017-04-14 15:16   
It should be a third option besides Software and GL, just to be sure.
(0018908)
Leonard   
2017-11-20 17:04   
Quote
IIRC, GZDoom is now using QZDoom's renderer for its software renderer, and since Zandronum is based on GZDoom, it will eventually inherit QZDoom's renderer from GZDoom when it catches up to what is now the current version, which I am guessing will be in Zandronum 4.0.

This is now the case as of GZDoom 3.0.
(0018917)
ibm5155   
2017-11-26 12:39   
so basically opengl render without hardware aceleration, no free looking, too slow in older cpus and no 3D models support...
I pass