MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002987 | Zandronum | [All Projects] Bug | public | 2017-01-17 17:17 | 2018-09-30 21:47 |
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Reporter | HexaDoken | |
Assigned To | Torr Samaho | |
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002987: A weapon has been broken online by latest beta build |
Description | I honestly have no clue why.
In August's beta build, this weapon worked fine both offline and online. In October's build, it still works properly offline, but online does approximately nothing.
So I just threw the entire thing in a minimal wad and decided to put it up here. Hope this helps. |
Steps To Reproduce | 1) Load the wad in singleplayer.
2) Find a sufficiently large crowd and fire the weapon at it
3) Watch everyone XDying
4) Host a server with the wad and repeat step 2 on it
5) Watch approximately nothing happening |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | nukeweapontest.wad (68,299) 2017-01-17 17:17 /tracker/file_download.php?file_id=2012&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-01-17 17:17 | HexaDoken | New Issue | |
2017-01-17 17:17 | HexaDoken | File Added: nukeweapontest.wad | |
2017-01-17 20:39 | Dusk | Assigned To | => Dusk |
2017-01-17 20:39 | Dusk | Status | new => confirmed |
2017-01-17 20:39 | Dusk | Target Version | => 3.0 |
2017-01-17 20:40 | Dusk | Priority | normal => high |
2017-01-22 21:21 | Dusk | Note Added: 0016671 | |
2017-01-22 21:21 | Dusk | Note Edited: 0016671 | bug_revision_view_page.php?bugnote_id=16671#r10075 |
2017-01-22 21:23 | Dusk | Status | confirmed => assigned |
2017-01-22 21:29 | Dusk | Note Added: 0016672 | |
2017-01-22 21:29 | Dusk | Status | assigned => needs review |
2017-01-24 06:58 | Torr Samaho | Note Added: 0016673 | |
2017-01-24 06:58 | Torr Samaho | Status | needs review => needs testing |
2017-01-26 06:08 | Ru5tK1ng | Note Added: 0016695 | |
2017-01-26 06:08 | Ru5tK1ng | Status | needs testing => feedback |
2017-02-06 19:37 | Dusk | Status | feedback => assigned |
2017-02-17 18:54 | WaTaKiD | Note Added: 0016873 | |
2017-04-15 09:45 | Torr Samaho | Note Added: 0017131 | |
2017-04-15 09:45 | Torr Samaho | Assigned To | Dusk => Torr Samaho |
2017-04-15 09:45 | Torr Samaho | Status | assigned => needs testing |
2017-04-19 00:55 | Ru5tK1ng | Note Added: 0017207 | |
2017-04-19 00:55 | Ru5tK1ng | Status | needs testing => resolved |
2017-04-19 00:55 | Ru5tK1ng | Resolution | open => fixed |
2017-04-19 00:55 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:47 | Blzut3 | Status | resolved => closed |
Notes |
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(0016671)
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Dusk
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2017-01-22 21:21
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[ teemu@apotheosis ~/dev/zandronum/debug ]$ hg bisect --bad
The first bad revision is:
changeset: 10476:120d544d7547
user: Benjamin Berkels <>
date: Tue Sep 20 21:37:37 2016 +0200
summary: Fixed: AFastProjectile ignored the CLIENTSIDEONLY flag of its MissileType. [Torr Samaho]
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(0016672)
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Dusk
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2017-01-22 21:29
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Tested the fix and while the weapon now kills things normally, the trails are invisible and don't show up like they do offline. |
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Tested this with the lasted build and it now seems to work offline and offline correctly |
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