MantisBT - Zandronum
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0002983Zandronum[All Projects] Bugpublic2017-01-16 10:032017-03-05 18:01
Dark-Assassin 
Torr Samaho 
normalminoralways
closedno change required 
3.0-beta 
3.0 
0002983: Player models do not apply translation
3D Models for the player are not getting their color applied from the color selector in the Player Setup menu.

This however works fine in Zandronum 2.1.2 and GZDoom 1.8.6.
GZDoom's player color selection is vanilla though and not the modified one.
'https://dl.dropbox.com/s/ejc15heui4olo8e/PlayerModel.pk3 [^]'
This might be happening because the model code is still set to use GZDoom's color selection rather than Zandronum's.
No tags attached.
? PlayerModel.pk3 (1,644,150) 2017-01-24 07:30
/tracker/file_download.php?file_id=2014&type=bug
png Screenshot 2017-01-31 10.12.32.png (887,593) 2017-01-30 23:43
/tracker/file_download.php?file_id=2019&type=bug
png Screenshot 2017-01-31 10.15.11.png (695,831) 2017-01-30 23:45
/tracker/file_download.php?file_id=2020&type=bug
Issue History
2017-01-16 10:03Dark-AssassinNew Issue
2017-01-22 21:11Torr SamahoTarget Version => 3.0
2017-01-24 07:30Torr SamahoFile Added: PlayerModel.pk3
2017-01-24 19:28Torr SamahoNote Added: 0016680
2017-01-24 19:28Torr SamahoAssigned To => Torr Samaho
2017-01-24 19:28Torr SamahoStatusnew => feedback
2017-01-30 23:43Dark-AssassinFile Added: Screenshot 2017-01-31 10.12.32.png
2017-01-30 23:45Dark-AssassinFile Added: Screenshot 2017-01-31 10.15.11.png
2017-01-30 23:48Dark-AssassinNote Added: 0016738
2017-01-30 23:48Dark-AssassinStatusfeedback => assigned
2017-01-31 07:27Torr SamahoNote Added: 0016741
2017-01-31 07:28Torr SamahoNote Edited: 0016741bug_revision_view_page.php?bugnote_id=16741#r10098
2017-01-31 07:28Torr SamahoNote Revision Dropped: 16741: 0010097
2017-01-31 08:27StrikerMan780Note Added: 0016742
2017-02-10 13:16Dark-AssassinNote Added: 0016832
2017-03-05 18:01Torr SamahoNote Added: 0016939
2017-03-05 18:01Torr SamahoStatusassigned => closed
2017-03-05 18:01Torr SamahoResolutionopen => no change required

Notes
(0016680)
Torr Samaho   
2017-01-24 19:28   
The works fine for me in 3.0 under Windows with your example wad. Please elaborate how to reproduce the problem.
(0016738)
Dark-Assassin   
2017-01-30 23:48   
Uploaded example screenshots for 161030-2038 and GZDoom 1.8.6
(0016741)
Torr Samaho   
2017-01-31 07:27   
(edited on: 2017-01-31 07:28)
I still can't reproduce the problem. It simply works fine for me under Windows 10 with an NVIDIA GPU. Do you use a different GPU? Did you try with a clean ini? Can anybody else reproduce the problem?

(0016742)
StrikerMan780   
2017-01-31 08:27   
Try making the model's texture a paletted PNG with the Doom palette. That usually works.
(0016832)
Dark-Assassin   
2017-02-10 13:16   
Ok, apparently it was a problem on my side. I created a new ini file and it works properly.
Turns out I had cl_overrideplayercolors set. But even if set to anything but Always, it really shouldn't apply in Singleplayer, or maybe even yourself at all for that matter.

@StrikerMan780: Player models are automatically turned in to paletted versions by the engine.
(0016939)
Torr Samaho   
2017-03-05 18:01   
cl_overrideplayercolors does what its name implies, it unconditionally overrides player colors. Sounds like everything is working as intended then.