MantisBT - Zandronum
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0002977Zandronum[All Projects] Bugpublic2017-01-07 21:372024-03-11 12:32
cruduxy 
 
highmajoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
3.23.2 
0002977: Enter scripts behave differently in hexen than other Iwads
Enter scripts seem to always activate in hexen online while this doesn't happen in other Iwads. This can get ridiculous amounts of scripts active at once with enough map travels + unintended behavior in the mod.
1) Use Hexen as the iwad and run the supplied Regentest.pk3.
2) Start the server (Server started from Doomseeker).
3) Enable sv_cheats 1.
4) Do a combination of these:
   A) Use the take health 90 command to severely injure yourself.
   B) Notice the speed at which you heal.
   C) Make the server changemap to the exact same map (Faster but you can keep alternating between any 2 maps).
   *Repeat and notice the regen stacking\getting faster.
5) Test in offline\Online Doom2 and notice the regen not stacking.



The supplied pk3 grants the player 1 health every 10 ticks using an Enter script, This healing stacks if you keep returning to the maps many times in hexen (Possibly strife too).

Tested in hexen's Seven Portals hub before realizing the player slowly getting ridiculous regen in the hub after a while.

Note : Am not sure if the lack of an intermission screen has anything to do with this.
No tags attached.
? Regentest.pk3 (602) 2017-01-07 21:37
/tracker/file_download.php?file_id=2006&type=bug
Issue History
2017-01-07 21:37cruduxyNew Issue
2017-01-07 21:37cruduxyFile Added: Regentest.pk3
2017-03-12 19:52Torr SamahoNote Added: 0016979
2017-03-12 19:52Torr SamahoProduct Version3.0-beta => 2.1
2024-02-16 06:25Ru5tK1ngNote Added: 0023078
2024-02-16 06:26Ru5tK1ngStatusnew => needs review
2024-02-16 06:26Ru5tK1ngTarget Version => 3.2
2024-02-18 22:03Ru5tK1ngNote Added: 0023080
2024-02-18 22:03Ru5tK1ngStatusneeds review => needs testing
2024-03-11 12:30unknownnaNote Added: 0023361
2024-03-11 12:30unknownnaStatusneeds testing => resolved
2024-03-11 12:30unknownnaFixed in Version => 3.2
2024-03-11 12:30unknownnaResolutionopen => fixed
2024-03-11 12:30unknownnaAssigned To => unknownna
2024-03-11 12:30unknownnaAssigned Tounknownna =>
2024-03-11 12:30unknownnaStatusresolved => feedback
2024-03-11 12:30unknownnaResolutionfixed => reopened
2024-03-11 12:32unknownnaNote Added: 0023362
2024-03-11 12:32unknownnaStatusfeedback => resolved
2024-03-11 12:32unknownnaResolutionreopened => fixed

Notes
(0016979)
Torr Samaho   
2017-03-12 19:52   
For the record, the behavior in 2.1.2 seems to be the same.
(0023078)
Ru5tK1ng   
2024-02-16 06:25   
This one was a bit difficult to trace. Merge Reequest:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/26 [^]'
(0023080)
Ru5tK1ng   
2024-02-18 22:03   
This was added in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/a144a4df3872fd482f09c6391a9335fbed7077ee [^]'
(0023361)
unknownna   
2024-03-11 12:30   
This works in a recent 3.2 build. The regen speed remains the same now.

Great, impressive work, Ru5tK1ng! I suspect this issue caused many of the dreaded Hexen crashes in the past.
(0023362)
unknownna   
2024-03-11 12:32   
I can't assign you to the report since you're not in the dev group.