MantisBT - Zandronum
View Issue Details
0002974Zandronum[All Projects] Bugpublic2017-01-06 16:132018-09-30 21:49
Filystea 
Torr Samaho 
normalminoralways
closedfixed 
3.0-beta 
3.03.0 
0002974: Puffs do not show up in multipalyer game. ( even if put in sprites not in S_START S_END )
problem was stated here:

'http://zandronum.com/tracker/view.php?id=2940 [^]'


Upgraded the test file as mentioned here:

" You put the sprites within S_START and S_END in a PK3 file when you're supposed to put them into sprites/. The wad works fine when I fixed the zip structure. "
Run server with test file.
Join game as client.
Shoot a wall. Nothing appears.

Try running as single player. All works sprites show up.
Linux zandronum 4.8.0-2-amd64 #1 SMP Debian 4.8.11-1 (2016-12-02) x86_64 GNU/Linux


It breaks on multiplayer:
ZandroDev3.0-161030-2038linux-x86_64

Multiplayer works on older version:
3.0-alpha-r160519-2047
No tags attached.
related to 0002940closed  Puffs on wall. 
? test.pk3 (738,225) 2017-01-06 16:15
https://zandronum.com/tracker/file_download.php?file_id=2000&type=bug
Issue History
2017-01-06 16:13FilysteaNew Issue
2017-01-06 16:15FilysteaFile Added: test.pk3
2017-02-05 14:19Torr SamahoNote Added: 0016754
2017-02-05 14:19Torr SamahoStatusnew => acknowledged
2017-02-05 15:01Torr SamahoRelationship addedrelated to 0002940
2017-02-05 15:35Torr SamahoNote Edited: 0016754bug_revision_view_page.php?bugnote_id=16754#r10116
2017-02-05 16:02Torr SamahoAssigned To => Torr Samaho
2017-02-05 16:02Torr SamahoStatusacknowledged => assigned
2017-02-05 16:06Torr SamahoNote Added: 0016756
2017-02-05 21:35Torr SamahoNote Added: 0016759
2017-02-05 21:36Torr SamahoStatusassigned => needs testing
2017-02-05 21:36Torr SamahoProduct Version => 3.0-beta
2017-02-05 21:36Torr SamahoTarget Version => 3.0
2017-02-06 13:07FilysteaNote Added: 0016777
2017-02-06 13:17FilysteaNote Edited: 0016777bug_revision_view_page.php?bugnote_id=16777#r10122
2017-02-06 13:21FilysteaNote Edited: 0016777bug_revision_view_page.php?bugnote_id=16777#r10123
2017-02-06 20:14Ru5tK1ngStatusneeds testing => resolved
2017-02-06 20:14Ru5tK1ngResolutionopen => fixed
2017-02-06 20:14Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:49Blzut3Statusresolved => closed

Notes
(0016754)
Torr Samaho   
2017-02-05 14:19   
(edited on: 2017-02-05 15:35)
I can confirm that something seems to be wrong here. Needs further investigation.

EDIT: The behavior changed in c98f0f1e63641d9eb37935b914c73a9516ae1dfe.

(0016756)
Torr Samaho   
2017-02-05 16:06   
While the changeset above changed the perceived behavior, (part of) the underlying problem actually stems from an ancient band aid I added for a client crash that happened when exiting from tnt03a1 to tnt03a2. Looks like we'll have to remove that band aid and check if tutnt still needs an extra fix.
(0016759)
Torr Samaho   
2017-02-05 21:35   
Should be fixed in the new beta that we just released.
(0016777)
Filystea   
2017-02-06 13:07   
(edited on: 2017-02-06 13:21)
Checked with my mod (this code is anyway riped from it).

It works fine now. Thank you for fixing this.

[checked newest version ZandroDev3.0-170205-2117linux-x86_64 on linux debian sid]