MantisBT - Zandronum
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0002963Zandronum[All Projects] Bugpublic2016-12-17 23:152024-03-01 20:46
Mr.Holub 
 
normalmajoralways
closedunable to reproduce 
Linux raspberrypi3 4.4.13-v7+ #8Linux raspberrypi3 4.4.13-v7+ #88.0
2.1 
 
0002963: DMflags for cooperation influences deathmatch mode and vice versa
Problem:

When configuring parameters in DoomSeeker:

Mode deathmatch is chosen and player keeps inventory after respawn.

Workaround:

Enable "Lose all inventory" in Cooperative menu.
The following parameters were put in.
Player keeps inventory after repsawn while this is deathmatch.

/usr/bin/zandronum/zandronum-server -iwad /usr/bin/zandronum/iwads/DOOM2.WAD "-iwad" "D:/games/doom/iwads/DOOM2.WAD" "-port" "10666" "+timelimit" "0" "+fraglimit" "30" "+sv_maxlives" "0" "-host" "+alwaysapplydmflags" "1" "-skill" "4" "+deathmatch" "1" "+sv_hostemail" "\"\"" "+sv_maprotation" "0" "+sv_randommaprotation" "0" "+sv_motd" "\"\"" "+sv_hostname" "--== BRM DooM ==--" "+sv_website" "\"\"" "+sv_password" "\"\"" "+sv_forcepassword" "0" "+sv_joinpassword" "\"\"" "+sv_forcejoinpassword" "0" "+sv_rconpassword" "\"\"" "+sv_broadcast" "1" "+sv_updatemaster" "0" "+sv_maxclients" "64" "+sv_maxplayers" "64" "+dmflags" "2577796" "+dmflags2" "2560" "+zadmflags" "0" "+compatflags" "0" "+zacompatflags" "5505024" "+lmsallowedweapons" "0" "+lmsspectatorsettings" "3" "+sv_afk2spec" "0" "+sv_coop_damagefactor" "1" "+sv_defaultdmflags" "0"
Workaround: "Lose inventory" in "Cooperative" can be selected to resolve the problem.

Either this is a bug of game code or documentation and Doomseeker's menus are confusing as values are divided in cooperative/deathmatch but actually variables of both sections are used.
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Issue History
2016-12-17 23:15Mr.HolubNew Issue
2024-03-01 20:46Ru5tK1ngNote Added: 0023199
2024-03-01 20:46Ru5tK1ngStatusnew => closed
2024-03-01 20:46Ru5tK1ngResolutionopen => unable to reproduce

Notes
(0023199)
Ru5tK1ng   
2024-03-01 20:46   
Unable to reproduce this with 3.1. The only setting that would affect inventory is shotgun starts.