MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000296 | Zandronum | [All Projects] Bug | public | 2011-02-16 19:23 | 2015-12-28 18:47 |
Reporter | M0rbid Desire | ||||
Assigned To | |||||
Priority | high | Severity | block | Reproducibility | always |
Status | feedback | Resolution | open | ||
Platform | Microsoft | OS | Windows 7 | OS Version | 64-Bit |
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000296: Moving Slopes Online | ||||
Description | I have discovered this trouble when i'm testing maps online. Normally I use raise or lower sectors with slopes. Works excellent in Single Player. But... when I execute the action online, the slopes aren't moving properly, you can see in the video, those little sharp vertices, and very bad if you reconnect to a server. The third scene of the video happens when a new player/client joins in a server with the action executed already, also the player/client gets desync when is moving in that sector. | ||||
Steps To Reproduce | Download this example wad:'http://www57.zippyshare.com/v/22581217/file.html [^]' 1-Try in single player. You can see how it works correctly. 2-Host a server with the example wad and join in. 3-Press the switches, you can see the first misaligned sectors. 4-Reconnect. The slopes are moved a bit. | ||||
Additional Information | Example video:'http://www.youtube.com/watch?v=NEIb0_wjh90 [^]' | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-02-16 19:23 | M0rbid Desire | New Issue | |||
2011-03-12 23:18 | unknownna | Note Added: 0001152 | |||
2011-03-12 23:18 | unknownna | Status | new => feedback | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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