MantisBT - Zandronum
View Issue Details
0000296Zandronum[All Projects] Bugpublic2011-02-16 19:232015-12-28 18:47
M0rbid Desire 
 
highblockalways
feedbackopen 
MicrosoftWindows 764-Bit
98d 
 
0000296: Moving Slopes Online
I have discovered this trouble when i'm testing maps online. Normally I use raise or lower sectors with slopes. Works excellent in Single Player.

But... when I execute the action online, the slopes aren't moving properly, you can see in the video, those little sharp vertices, and very bad if you reconnect to a server.

The third scene of the video happens when a new player/client joins in a server with the action executed already, also the player/client gets desync when is moving in that sector.
Download this example wad:'http://www57.zippyshare.com/v/22581217/file.html [^]'

1-Try in single player. You can see how it works correctly.

2-Host a server with the example wad and join in.

3-Press the switches, you can see the first misaligned sectors.

4-Reconnect. The slopes are moved a bit.
Example video:'http://www.youtube.com/watch?v=NEIb0_wjh90 [^]'
No tags attached.
Issue History
2011-02-16 19:23M0rbid DesireNew Issue
2011-03-12 23:18unknownnaNote Added: 0001152
2011-03-12 23:18unknownnaStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0001152)
unknownna   
2011-03-12 23:18   
I can confirm the visual differences between offline / online play, and the difference after a reconnect. But I wonder if you are supposed to move sloped floors / ceilings.