MantisBT - Zandronum
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0002935Zandronum[All Projects] Bugpublic2016-11-26 06:182017-02-06 22:55
Pooria 
 
immediateblockalways
closedunable to reproduce 
PCWindows10 64-Bit
3.0-beta 
3.0 
0002935: Using Project Brutality 2.03a and Ultimate DoomVisor HUD v1.85 addons, COOP is not possible
Testing ZandroDev3.0-161030-2038, using Project Brutality 2.03a and Ultimate DoomVisor HUD v1.85 addons, COOP server gets started and local client (127.0.0.1) can play on it just fine, but any client connected through a WLan starts to lag so hard upon entering the game that it gets basically impossible for them to move at all, after observing this I tested same thing using brutalv20b MOD and no problem at all.
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Issue History
2016-11-26 06:18PooriaNew Issue
2016-11-26 09:56Edward-sanNote Added: 0016323
2016-11-26 09:57Edward-sanStatusnew => feedback
2016-11-26 12:25PooriaNote Added: 0016325
2016-11-26 12:25PooriaStatusfeedback => new
2016-11-26 13:18Edward-sanStatusnew => feedback
2016-11-30 20:02PooriaNote Added: 0016402
2016-11-30 20:02PooriaStatusfeedback => new
2016-11-30 20:04PooriaNote Edited: 0016402bug_revision_view_page.php?bugnote_id=16402#r9951
2016-12-01 07:09Torr SamahoNote Added: 0016406
2016-12-01 07:27Torr SamahoAssigned To => Torr Samaho
2016-12-01 07:27Torr SamahoStatusnew => feedback
2016-12-10 13:54PooriaNote Added: 0016458
2016-12-10 13:54PooriaStatusfeedback => assigned
2016-12-10 17:47PooriaNote Added: 0016463
2016-12-24 22:41DuskTarget Version => 3.0
2017-02-06 22:55DuskNote Added: 0016802
2017-02-06 22:55DuskStatusassigned => closed
2017-02-06 22:55DuskAssigned ToTorr Samaho =>
2017-02-06 22:55DuskResolutionopen => unable to reproduce

Notes
(0016323)
Edward-san   
2016-11-26 09:56   
Does this build from 0001469:0016193 help with the issue?
(0016325)
Pooria   
2016-11-26 12:25   
I'll do the test ASAP.
(0016402)
Pooria   
2016-11-30 20:02   
(edited on: 2016-11-30 20:04)
Alright I tested and unfortunately it was the same, also tested same thing with gzdoom 2.2.0 and it handled the job fine.

(0016406)
Torr Samaho   
2016-12-01 07:09   
Sounds as if the mod generates too much network traffic, so it's possibly not a Zandronum bug, but a limitation of our network handling.

Can somebody check what's eating the bandwidth, with sv_measureoutboundtraffic / dumptrafficmeasure? Unfortunately, the wiki page explaining these commands seems to be gone.
(0016458)
Pooria   
2016-12-10 13:54   
I'll check ASAP.
(0016463)
Pooria   
2016-12-10 17:47   
Alright I remembered someone playing the same version of project Brutality Addon in COOP mode using Zandronum on youtube, so did one additional test with Ultimate DoomVisor HUD Addon being excluded; everything was just fine.
(0016802)
Dusk   
2017-02-06 22:55   
There was no feedback given for almost two months regarding the bandwidth use. If there's still a problem then please reopen with more details.