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I kept the code as simple as possible. SavedPackets.Tick() does nothing when the buffers are empty, which is the case when there is no client in the corresponding slot. If you'd like to replace the loop with an iterator over the connected clients, that should be fine. |
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I went ahead and made the loop skip invalid clients. |
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Is there any way for us code-illiterates to test this out? I don't understand the issue well enough the way it's worded. |
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Testing whether the maps / situations from 0001469 still work better in 3.0 than they do in 2.1.2 should be sufficient.
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ok yea i tested. maybe i only ever played sod map32 in rga2 or something, I could remain connected in 2.1.2. However there was very noticeable jitter and lag besides my normal; the 3.0 playthrough was way better.
but thats not enough. I ran through some dark tartarus tests with some laggy gameplay wads and I was able to get heavy lag and a lag-out (finally) in 2.1.2. None of that in 3.0. Was pretty smooth in 3.0 actually. |
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