MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002912 | Zandronum | [All Projects] Bug | public | 2016-11-09 02:35 | 2018-09-30 21:56 |
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Reporter | Cutman | |
Assigned To | Edward-san | |
Priority | high | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.1 | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002912: ChangeCamera crashes in Duel |
Description | Hi,
For some reason using the ChangeCamera function in a Duel causes the game to crash with a crash report. This happens in the latest 3.0 build and previous versions of Zandronum. |
Steps To Reproduce | 1. Download and load the attached wad.
2. Set the game mode to Duel, enter map01 and add a bot.
3. Enter the red teleporter tile. The game should crash. |
Additional Information | Also happens when ChangeCamera is used via ACS.
As for why I want it to not crash (in case you were thinking of disabling it in Duel), I want to make a fancy rotating camera when a player is killed in Duel. More importantly though some cute maps probably exist that have security cameras like in Duke 3d. |
Tags | No tags attached. |
Relationships | |
Attached Files | duelcameratest.wad (6,097) 2016-11-09 02:35 /tracker/file_download.php?file_id=1961&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-11-09 02:35 | Cutman | New Issue | |
2016-11-09 02:35 | Cutman | File Added: duelcameratest.wad | |
2016-11-09 03:52 | WaTaKiD | Note Added: 0016168 | |
2016-11-09 04:07 | Cutman | Note Added: 0016169 | |
2016-11-09 04:18 | Cutman | Note Added: 0016170 | |
2016-11-09 04:35 | WaTaKiD | Note Added: 0016171 | |
2016-11-09 04:41 | WaTaKiD | Note Edited: 0016171 | bug_revision_view_page.php?bugnote_id=16171#r9851 |
2016-11-09 04:56 | WaTaKiD | Product Version | 3.0-beta => 2.1 |
2016-11-09 10:22 | Edward-san | Assigned To | => Edward-san |
2016-11-09 10:22 | Edward-san | Status | new => assigned |
2016-11-09 10:42 | Edward-san | Note Added: 0016172 | |
2016-11-09 10:42 | Edward-san | Status | assigned => needs review |
2016-11-09 10:42 | Edward-san | Target Version | => 3.0 |
2016-11-09 19:56 | WaTaKiD | Note Added: 0016173 | |
2016-11-09 20:01 | Cutman | Note Added: 0016174 | |
2016-11-13 09:32 | Torr Samaho | Note Added: 0016182 | |
2016-11-13 09:32 | Torr Samaho | Status | needs review => needs testing |
2016-12-08 03:51 | Ru5tK1ng | Note Added: 0016444 | |
2016-12-08 03:51 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-08 03:51 | Ru5tK1ng | Resolution | open => fixed |
2016-12-08 03:51 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:56 | Blzut3 | Status | resolved => closed |
Notes |
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ive tried many times to reproduce the crash but so far have been unsucessful
tests include zan 2.1.2, 3.0-r161030-2038, offline, online, using a second client instead of a bot, software, ogl, and using a fresh ini |
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(0016169)
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Cutman
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2016-11-09 04:07
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Hmm, with a fresh ini it doesn't crash for me too. I'll do some digging around with my settings. |
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(0016170)
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Cutman
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2016-11-09 04:18
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(0016171)
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WaTaKiD
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2016-11-09 04:35
(edited on: 2016-11-09 04:41) |
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it seems that cl_stfullscreenhud 0 causes the crash
i even made another fresh config and only changed cl_stfullscreenhud from 1 to 0, crash is reproducable
edit: 2.1.2 also crashes with cl_stfullscreenhud 0
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(0016174)
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Cutman
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2016-11-09 20:01
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Seems to be fixed, I did not crash in duel. |
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No crashes with the implemented patch. |
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