Notes |
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(0016021)
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unknownna
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2016-10-16 14:50
(edited on: 2016-10-16 14:53) |
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Actually, the spectator message is updated, but is broken if coop spying.
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Quote Additionally, the "Your position in line is: x" message isn't displayed if you join the game again after initially joining the queue in 3.0.
Can you elaborate? |
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I'd like to know also which beta regressed. |
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The message in the upper left of the screen isn't repeated when you select "join game" through the menu after having joined once already. I attached a screenshot to show you how it worked before.
It started to break in 151228-1140. |
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(0016036)
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Edward-san
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2016-10-17 16:18
(edited on: 2016-10-17 16:24) |
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Quote from unknownna Actually, the spectator message is updated, but is broken if coop spying.
I'd like to see this bisected, because actually I have a patch which works but the piece of code I change was always present since old times, hence it's not clear what exactly changed.
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If it helps, here's what I found in the changelog for that build regarding line queues. There were a lot of changes:
* 9381:c801abda95a7 : Made the join queue TArray-based
* 9382:c5bf89850ea2 : Remove use of hungarian notation and LONG/ULONG in join queue code
* 9383:4b5ba1fea3e5 : Renamed JOINSLOT_t to JoinSlot and made it private
* 9384:92a3264f3984 : Join queue is now synchronized to clients in full.
* 9385:f6f2087ded57 : Render the join queue position on the scoreboard (addresses 1028)
* 9386:9d7a137168e7 : Handle the "your position in line is: #" message on the client side now that we can. (Perhaps this one for the message on the upper left.)
* 9388:cd1886c2eaa6 : Store JOINQUEUE_AddPlayer parameters as local variables or the bytestream will be read incorrectly on Windows |
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(0016039)
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Dusk
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2016-10-17 20:20
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I added this a while ago. |
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Works fine now even after spectating and rejoining the queue. |
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