MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002884 | Zandronum | [All Projects] Bug | public | 2016-10-11 17:00 | 2018-09-30 21:56 |
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Reporter | pkmx | |
Assigned To | Edward-san | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002884: Clientside open scripts aren't run on online survival game |
Description | As title.
This is tested on the latest public alpha (3.0-r160814) and only occurs in online games. |
Steps To Reproduce | 1. Host a server in survival mode with the provided pk3.
2. Connect to it.
3. Two messages from numeric/named clientside open scripts are logged upon connection.
4. Wait for survival countdown.
5. When the game starts, no messages are logged (when it should). |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | acstest.pk3 (656) 2016-10-11 17:00 /tracker/file_download.php?file_id=1935&type=bug
clientscriptmsg_01.wad (4,032) 2016-10-15 07:49 /tracker/file_download.php?file_id=1948&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-10-11 17:00 | pkmx | New Issue | |
2016-10-11 17:00 | pkmx | File Added: acstest.pk3 | |
2016-10-14 08:54 | unknownna | Status | new => confirmed |
2016-10-14 10:13 | Edward-san | Note Added: 0015983 | |
2016-10-14 11:33 | Edward-san | Note Edited: 0015983 | bug_revision_view_page.php?bugnote_id=15983#r9731 |
2016-10-14 11:33 | Edward-san | Status | confirmed => feedback |
2016-10-14 14:41 | unknownna | Note Added: 0015990 | |
2016-10-14 15:38 | Edward-san | Note Added: 0015991 | |
2016-10-14 15:39 | Edward-san | Note Edited: 0015991 | bug_revision_view_page.php?bugnote_id=15991#r9744 |
2016-10-14 15:41 | Edward-san | Status | feedback => confirmed |
2016-10-14 16:29 | Edward-san | Note Added: 0015992 | |
2016-10-14 16:29 | Edward-san | Assigned To | => Edward-san |
2016-10-14 16:29 | Edward-san | Status | confirmed => feedback |
2016-10-14 16:50 | Edward-san | Note Edited: 0015992 | bug_revision_view_page.php?bugnote_id=15992#r9746 |
2016-10-14 18:52 | WaTaKiD | Note Added: 0015996 | |
2016-10-15 07:49 | unknownna | File Added: clientscriptmsg_01.wad | |
2016-10-15 08:01 | unknownna | Note Added: 0016004 | |
2016-10-15 10:06 | Edward-san | Status | feedback => needs review |
2016-10-16 16:17 | Torr Samaho | Product Version | => 3.0-beta |
2016-10-16 16:17 | Torr Samaho | Target Version | => 3.0 |
2016-10-16 16:27 | Torr Samaho | Note Added: 0016022 | |
2016-10-16 16:27 | Torr Samaho | Status | needs review => needs testing |
2016-12-08 02:19 | Ru5tK1ng | Note Added: 0016437 | |
2016-12-08 02:19 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-08 02:19 | Ru5tK1ng | Resolution | open => fixed |
2016-12-08 02:19 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:56 | Blzut3 | Status | resolved => closed |
Notes |
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(0015983)
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Edward-san
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2016-10-14 10:13
(edited on: 2016-10-14 11:33) |
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3.0-alpha-r160229-1221 works fine, 3.0-alpha-r160519-2047 is broken. Needs bisecting.
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It also works properly in 160510-1827. |
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(0015991)
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Edward-san
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2016-10-14 15:38
(edited on: 2016-10-14 15:39) |
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(0015992)
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Edward-san
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2016-10-14 16:29
(edited on: 2016-10-14 16:50) |
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Using clientscriptmsg_01.wad, the issues seem to be fixed. Additionally, the HudMessage is still cleared after map resets as intended. However, players aren't cleared of Print/PrintBold and HudMessage messages when turning into spectators. The Print/PrintBold case perhaps isn't a bug, but the HudMessage feels like one for sure. I'll create a separate ticket for it. |
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The scripts ran fine with the latest build and ran when a new round started after dying. |
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