MantisBT - Zandronum
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0002867Zandronum[All Projects] Bugpublic2016-10-07 23:442018-09-30 21:59
unknownna 
Edward-san 
immediatemajoralways
closedfixed 
3.0-beta 
3.03.0 
0002867: Players no longer telefrag each other in coop/survival when spawned on same spawn spot after changemap map changes in 3.0
This too I noticed while testing survival in 3.0. Players no longer telefrag each other after changemap map changes in coop/survival when spawned on the same spawn spot. Joining the game from being a spectator still seems to telefrag properly however.
1. zandronum -host -iwad doom2.wad -file playerstartbug.wad
2. zandronum -iwad doom2.wad -file playerstartbug.wad -connect localhost
3. "addbot" in the server console.
4. Join the game.
5. "changemap map01" in the server.

1. zandronum -iwad doom2.wad -file playerstartbug.wad +map map01
2. "addbot" in the console. There's no telefrag.
No tags attached.
? playerstartbug.wad (761) 2016-10-08 08:14
/tracker/file_download.php?file_id=1916&type=bug
Issue History
2016-10-07 23:44unknownnaNew Issue
2016-10-08 05:00unknownnaNote Added: 0015791
2016-10-08 05:00unknownnaPriorityurgent => immediate
2016-10-08 06:33EmpyreNote Added: 0015792
2016-10-08 06:56unknownnaNote Added: 0015793
2016-10-08 07:35Edward-sanNote Added: 0015794
2016-10-08 07:45unknownnaNote Added: 0015795
2016-10-08 07:55Edward-sanNote Added: 0015797
2016-10-08 07:55Edward-sanStatusnew => feedback
2016-10-08 08:14unknownnaNote Added: 0015799
2016-10-08 08:14unknownnaStatusfeedback => new
2016-10-08 08:14unknownnaFile Added: playerstartbug.wad
2016-10-08 08:15unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=9605#r9605
2016-10-08 08:18unknownnaNote Edited: 0015799bug_revision_view_page.php?bugnote_id=15799#r9607
2016-10-08 08:19unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=9608#r9608
2016-10-08 16:53Edward-sanNote Added: 0015807
2016-10-08 16:53Edward-sanAssigned To => Edward-san
2016-10-08 16:53Edward-sanStatusnew => assigned
2016-10-08 17:01Edward-sanNote Edited: 0015807bug_revision_view_page.php?bugnote_id=15807#r9620
2016-10-08 17:01Edward-sanStatusassigned => needs review
2016-10-09 10:13Torr SamahoNote Added: 0015828
2016-10-09 10:13Torr SamahoStatusneeds review => needs testing
2016-10-09 17:55Torr SamahoTarget Version => 3.0
2016-10-09 19:46unknownnaNote Added: 0015860
2016-10-09 21:08unknownnaStatusneeds testing => resolved
2016-10-09 21:08unknownnaFixed in Version => 3.0
2016-10-09 21:08unknownnaResolutionopen => fixed
2018-09-30 21:59Blzut3Statusresolved => closed

Notes
(0015791)
unknownna   
2016-10-08 05:00   
This is a showstopper bug for sure.
(0015792)
Empyre   
2016-10-08 06:33   
Do you mean that players are getting stuck in each other? Ever since it became an option, I have had players walk through each other on my coop server. It also makes it harder for the none-shall-pass griefers.
(0015793)
unknownna   
2016-10-08 06:56   
Yes, they get stuck inside each other and can't move. Though thinking about it a bit more, we have sv_unblockplayers (and it indeed works around the problem) so it's not the end of the world, but it's still very bugged by oldschool standards.

However, bots seem to get confused as well and stand still until nudged out of each other despite being able to move with sv_unblockplayers enabled. Not that it matters, but the bot AI can't handle it either.
(0015794)
Edward-san   
2016-10-08 07:35   
Can you check older beta builds? I tried to fix some issues with telefrags being done too often.
(0015795)
unknownna   
2016-10-08 07:45   
It also happens in the first official beta build, i.e. 3.0-alpha-150819-2351. I can't test this in ZDoom since it doesn't allow for a player count higher than map start count.
(0015797)
Edward-san   
2016-10-08 07:55   
Can you provide a minimal map wad with which it's easy to test the issue?
(0015799)
unknownna   
2016-10-08 08:14   
(edited on: 2016-10-08 08:18)
Ok.

1. zandronum -host -iwad doom2.wad -file playerstartbug.wad
2. zandronum -iwad doom2.wad -file playerstartbug.wad -connect localhost
3. "addbot" in the server console.
4. Join the game.
5. "changemap map01" in the server.

You can also just load the wad and do it offline as well.

1. zandronum -iwad doom2.wad -file playerstartbug.wad +map map01
2. "addbot" in the console. There's no telefrag.

(0015807)
Edward-san   
2016-10-08 16:53   
(edited on: 2016-10-08 17:01)
I found out the problem. It was caused by an accidental code removal with this changeset:'https://bitbucket.org/Torr_Samaho/zandronum/commits/4bfb32531fb4 [^]' . Done with'https://bitbucket.org/zandronum/zandronum-sandbox/commits/5f38de240989e02776640ec0c944e083cb4ba447 [^]' .

(0015828)
Torr Samaho   
2016-10-09 10:13   
I added your patch.
(0015860)
unknownna   
2016-10-09 19:46   
Spawntelefragging now works in coop/survival again.