MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002867 | Zandronum | [All Projects] Bug | public | 2016-10-07 23:44 | 2018-09-30 21:59 |
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Reporter | unknownna | |
Assigned To | Edward-san | |
Priority | immediate | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002867: Players no longer telefrag each other in coop/survival when spawned on same spawn spot after changemap map changes in 3.0 |
Description | This too I noticed while testing survival in 3.0. Players no longer telefrag each other after changemap map changes in coop/survival when spawned on the same spawn spot. Joining the game from being a spectator still seems to telefrag properly however. |
Steps To Reproduce | 1. zandronum -host -iwad doom2.wad -file playerstartbug.wad
2. zandronum -iwad doom2.wad -file playerstartbug.wad -connect localhost
3. "addbot" in the server console.
4. Join the game.
5. "changemap map01" in the server.
1. zandronum -iwad doom2.wad -file playerstartbug.wad +map map01
2. "addbot" in the console. There's no telefrag. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | playerstartbug.wad (761) 2016-10-08 08:14 /tracker/file_download.php?file_id=1916&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-10-07 23:44 | unknownna | New Issue | |
2016-10-08 05:00 | unknownna | Note Added: 0015791 | |
2016-10-08 05:00 | unknownna | Priority | urgent => immediate |
2016-10-08 06:33 | Empyre | Note Added: 0015792 | |
2016-10-08 06:56 | unknownna | Note Added: 0015793 | |
2016-10-08 07:35 | Edward-san | Note Added: 0015794 | |
2016-10-08 07:45 | unknownna | Note Added: 0015795 | |
2016-10-08 07:55 | Edward-san | Note Added: 0015797 | |
2016-10-08 07:55 | Edward-san | Status | new => feedback |
2016-10-08 08:14 | unknownna | Note Added: 0015799 | |
2016-10-08 08:14 | unknownna | Status | feedback => new |
2016-10-08 08:14 | unknownna | File Added: playerstartbug.wad | |
2016-10-08 08:15 | unknownna | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=9605#r9605 |
2016-10-08 08:18 | unknownna | Note Edited: 0015799 | bug_revision_view_page.php?bugnote_id=15799#r9607 |
2016-10-08 08:19 | unknownna | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=9608#r9608 |
2016-10-08 16:53 | Edward-san | Note Added: 0015807 | |
2016-10-08 16:53 | Edward-san | Assigned To | => Edward-san |
2016-10-08 16:53 | Edward-san | Status | new => assigned |
2016-10-08 17:01 | Edward-san | Note Edited: 0015807 | bug_revision_view_page.php?bugnote_id=15807#r9620 |
2016-10-08 17:01 | Edward-san | Status | assigned => needs review |
2016-10-09 10:13 | Torr Samaho | Note Added: 0015828 | |
2016-10-09 10:13 | Torr Samaho | Status | needs review => needs testing |
2016-10-09 17:55 | Torr Samaho | Target Version | => 3.0 |
2016-10-09 19:46 | unknownna | Note Added: 0015860 | |
2016-10-09 21:08 | unknownna | Status | needs testing => resolved |
2016-10-09 21:08 | unknownna | Fixed in Version | => 3.0 |
2016-10-09 21:08 | unknownna | Resolution | open => fixed |
2018-09-30 21:59 | Blzut3 | Status | resolved => closed |
Notes |
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This is a showstopper bug for sure. |
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(0015792)
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Empyre
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2016-10-08 06:33
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Do you mean that players are getting stuck in each other? Ever since it became an option, I have had players walk through each other on my coop server. It also makes it harder for the none-shall-pass griefers. |
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Yes, they get stuck inside each other and can't move. Though thinking about it a bit more, we have sv_unblockplayers (and it indeed works around the problem) so it's not the end of the world, but it's still very bugged by oldschool standards.
However, bots seem to get confused as well and stand still until nudged out of each other despite being able to move with sv_unblockplayers enabled. Not that it matters, but the bot AI can't handle it either. |
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Can you check older beta builds? I tried to fix some issues with telefrags being done too often. |
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It also happens in the first official beta build, i.e. 3.0-alpha-150819-2351. I can't test this in ZDoom since it doesn't allow for a player count higher than map start count. |
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Can you provide a minimal map wad with which it's easy to test the issue? |
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(0015799)
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unknownna
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2016-10-08 08:14
(edited on: 2016-10-08 08:18) |
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Ok.
1. zandronum -host -iwad doom2.wad -file playerstartbug.wad
2. zandronum -iwad doom2.wad -file playerstartbug.wad -connect localhost
3. "addbot" in the server console.
4. Join the game.
5. "changemap map01" in the server.
You can also just load the wad and do it offline as well.
1. zandronum -iwad doom2.wad -file playerstartbug.wad +map map01
2. "addbot" in the console. There's no telefrag.
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(0015807)
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Edward-san
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2016-10-08 16:53
(edited on: 2016-10-08 17:01) |
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Spawntelefragging now works in coop/survival again. |
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