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I assume that you are referring to the coop info HUD list that was extended to team based games, right? This info shouldn't give the spectator any more information than coop syping does. When looking at the list I noticed one bug though, the health is displayed which shouldn't be the case, since it's hidden for spectators. The displayed health is only a dummy value though, it's always at 100/0 (at least it should be since clients are only allowed to know the health of their team mates). I'll hide the health display in to prevent any confusion.
The other information, weapon, ammo and location, is also available via coop spy though. Unless you want to forbid coop spy for spectators though, IMHO it doesn't make too much sense just to hide this info in the coop info HUD. Opinions? |
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(0001029)
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vegeta
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2011-02-09 13:05
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Yeah, I just noticed that the value isn't accurate and so it can't give advantages to spectators. Yet it increments when player is over 100, but still without being accurate.
Removing only the health display for spectators should fix this. |
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(0001030)
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unknownna
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2011-02-09 16:15
(edited on: 2011-02-09 19:34) |
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Might want to hide the ammo info. You cannot see the ammo value when coop spying. And you could also hide the location. You can indeed coop spy, but it would at least hinder those who abuse the system. I also wonder why spectators are allowed to see the coop info.
> it increments when player is over 100
Yes, it counts up when players pick up armor/health bonuses and soul/megaspheres.
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* The ammo counter should also be hidden in the coop info for spectators since it's hidden in the coop spy view.
* The SECTINFO location should also be hidden in the coop info for spectators.
* "hud_althud 1" must be adjusted for competitive modes since it reveals the ammo/armor/health/inventory values of players.
Until the notes above are addressed, the current system can be exploited by spectators in competitive settings. |
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