MantisBT - Zandronum
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0002856Zandronum[All Projects] Bugpublic2016-10-06 03:522018-09-30 21:59
unknownna 
Dusk 
normalfeaturealways
closedfixed 
3.0-beta 
3.03.0 
0002856: blood_fade_scalar blood brightness is missing a menu slider in 3.0
See summary and attached screenshot.
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png difference.png (202,617) 2016-10-06 03:52
/tracker/file_download.php?file_id=1905&type=bug
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Issue History
2016-10-06 03:52unknownnaNew Issue
2016-10-06 03:52unknownnaFile Added: difference.png
2016-10-06 07:24Edward-sanNote Added: 0015769
2016-10-06 07:24Edward-sanStatusnew => confirmed
2016-10-06 09:45DuskAssigned To => Dusk
2016-10-06 09:45DuskStatusconfirmed => assigned
2016-10-06 09:59DuskNote Added: 0015772
2016-10-06 09:59DuskStatusassigned => needs review
2016-10-09 12:04Torr SamahoNote Added: 0015839
2016-10-09 12:04Torr SamahoStatusneeds review => needs testing
2016-10-09 12:05Torr SamahoTarget Version => 3.0
2016-10-09 19:13unknownnaNote Added: 0015854
2016-10-09 19:19Edward-sanNote Added: 0015857
2016-10-09 19:24Edward-sanNote Edited: 0015857bug_revision_view_page.php?bugnote_id=15857#r9640
2016-10-10 00:43Ru5tK1ngNote Added: 0015873
2016-10-10 00:43Ru5tK1ngStatusneeds testing => resolved
2016-10-10 00:43Ru5tK1ngResolutionopen => fixed
2016-10-10 00:43Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:59Blzut3Statusresolved => closed

Notes
(0015769)
Edward-san   
2016-10-06 07:24   
Sure, we could restore the option, but then should we restore also the other options which were exclusive of skulltag/zandronum as well? I'm waiting for more feedback from the other devs.
(0015772)
Dusk   
2016-10-06 09:59   
Fixed

If there's anything else missing, it was simply lost over the menudef rewrite. Nothing was intentionally removed.
(0015839)
Torr Samaho   
2016-10-09 12:04   
I added your patch.
(0015854)
unknownna   
2016-10-09 19:13   
Yes, this is now back in the menu.

Quote from Edward-san
Sure, we could restore the option, but then should we restore also the other options which were exclusive of skulltag/zandronum as well?

I didn't look into what other options are missing, but from a quick look it seems that cap framerate also is a Zandronum exclusive? Perhaps they should be added back if they're practically useful, or removed to make it consistent with ZDoom. It's up to you.
(0015857)
Edward-san   
2016-10-09 19:19   
(edited on: 2016-10-09 19:24)
Note: recent zdoom git added the 'cap framerate' menu option with the name 'Rendering interpolation' ( present in zdoom-sync branch ). We could backport the change, but I have no strong opinion on this.

(0015873)
Ru5tK1ng   
2016-10-10 00:43   
I'm not sure if backporting that is super important. But I'll lock this seeing the original issue has been resolved.