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Sure, we could restore the option, but then should we restore also the other options which were exclusive of skulltag/zandronum as well? I'm waiting for more feedback from the other devs. |
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(0015772)
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Dusk
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2016-10-06 09:59
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Fixed
If there's anything else missing, it was simply lost over the menudef rewrite. Nothing was intentionally removed. |
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Yes, this is now back in the menu.
Quote from Edward-san Sure, we could restore the option, but then should we restore also the other options which were exclusive of skulltag/zandronum as well?
I didn't look into what other options are missing, but from a quick look it seems that cap framerate also is a Zandronum exclusive? Perhaps they should be added back if they're practically useful, or removed to make it consistent with ZDoom. It's up to you. |
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(0015857)
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Edward-san
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2016-10-09 19:19
(edited on: 2016-10-09 19:24) |
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Note: recent zdoom git added the 'cap framerate' menu option with the name 'Rendering interpolation' ( present in zdoom-sync branch ). We could backport the change, but I have no strong opinion on this.
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I'm not sure if backporting that is super important. But I'll lock this seeing the original issue has been resolved. |
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