MantisBT - Zandronum
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0002853Zandronum[All Projects] Bugpublic2016-10-03 16:172018-09-30 21:51
Ivan 
Edward-san 
normalminoralways
closedfixed 
3.0-beta 
3.03.0 
0002853: FBF_NOFLASH seemingly only works on client's end
As title says, weapons utilizing this flag on their A_FireBullets function call only seem to have effect on the client's end.
- Create a local server, preferably with Survival mode.
- Join twice.
- Give "Excalibat" to one player.
- While one player fires the weapon, observe through the eyes of the other.
- You'll see that on your end no flash happens, but on their end there will be a flash.
No tags attached.
? ajumptest2.pk3 (662,876) 2016-10-03 16:17
https://zandronum.com/tracker/file_download.php?file_id=1897&type=bug
Issue History
2016-10-03 16:17IvanNew Issue
2016-10-03 16:17IvanFile Added: ajumptest2.pk3
2016-10-03 16:51DuskAssigned To => Dusk
2016-10-03 16:51DuskStatusnew => assigned
2016-12-24 22:42DuskTarget Version => 3.0
2017-01-01 15:42Edward-sanNote Added: 0016584
2017-01-01 15:42Edward-sanAssigned ToDusk => Edward-san
2017-01-01 15:42Edward-sanStatusassigned => needs review
2017-01-01 20:16Torr SamahoNote Added: 0016586
2017-01-01 20:17Torr SamahoStatusneeds review => needs testing
2017-01-04 03:30Ru5tK1ngNote Added: 0016598
2017-01-04 03:30Ru5tK1ngStatusneeds testing => resolved
2017-01-04 03:30Ru5tK1ngResolutionopen => fixed
2017-01-04 03:30Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:51Blzut3Statusresolved => closed

Notes
(0016584)
Edward-san   
2017-01-01 15:42   
Should be fixed with'https://bitbucket.org/Torr_Samaho/zandronum/pull-requests/183/fixed-online-desync-with-a_firebullets/diff [^]' .
(0016586)
Torr Samaho   
2017-01-01 20:16   
I added your patch.
(0016598)
Ru5tK1ng   
2017-01-04 03:30   
The fix worked and there wasn't any flash on either player's end.