MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002840 | Zandronum | [All Projects] Bug | public | 2016-09-22 17:43 | 2024-03-01 20:53 |
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Reporter | Ivan | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 2.1 | |
Target Version | 3.1 | Fixed in Version | | |
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Summary | 0002840: A_Jump(256, ...) misprediction |
Description | A misprediction on the weapon below will cause it to seem like it fired thrice whereas it only fires twice. This appears in the form of the firing sound and the decals produced, but not ammo consumed or puffs spawned. |
Steps To Reproduce | - Give Chaingun2
- Fire and move your mouse a bit, observe the decals, the fire sound etc. |
Additional Information | Link:'https://www.dropbox.com/s/e44k08fos7ffiaq/ajumptest.pk3?dl=0 [^]' |
Tags | No tags attached. |
Relationships | parent of | 0002955 | feedback | | Run For It! does not work properly online in 161030-2038 build. | parent of | 0002852 | new | | The experimental A_Jump(256, ...) handling causes problem in weapon | parent of | 0002682 | new | | Enemy set translucent never becomes opaque again, but only in netplay | Not all the children of this issue are yet resolved or closed. |
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Attached Files | ajumptest.pk3 (376) 2016-09-22 20:02 https://zandronum.com/tracker/file_download.php?file_id=1889&type=bug
A_Jump (660) 2016-10-04 06:05 https://zandronum.com/tracker/file_download.php?file_id=1898&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-09-22 17:43 | Ivan | New Issue | |
2016-09-22 20:02 | Torr Samaho | File Added: ajumptest.pk3 | |
2016-09-24 11:57 | Torr Samaho | Note Added: 0015697 | |
2016-09-24 11:57 | Torr Samaho | Assigned To | => Torr Samaho |
2016-09-24 11:57 | Torr Samaho | Status | new => needs testing |
2016-09-24 16:02 | Ivan | Note Added: 0015698 | |
2016-09-25 15:02 | Torr Samaho | Note Added: 0015702 | |
2016-09-25 15:02 | Torr Samaho | Note Edited: 0015702 | bug_revision_view_page.php?bugnote_id=15702#r9550 |
2016-09-25 20:39 | Ivan | Note Added: 0015705 | |
2016-10-03 22:28 | Edward-san | Note Added: 0015746 | |
2016-10-04 06:05 | Torr Samaho | Note Added: 0015749 | |
2016-10-04 06:05 | Torr Samaho | File Added: A_Jump | |
2016-12-24 22:42 | Dusk | Target Version | => 3.0 |
2017-02-06 19:01 | Dusk | Status | needs testing => assigned |
2017-03-12 19:56 | Torr Samaho | Note Added: 0016980 | |
2017-03-12 19:56 | Torr Samaho | Product Version | 3.0-beta => 2.1 |
2017-03-12 20:03 | Torr Samaho | Target Version | 3.0 => 3.1 |
2018-10-08 20:52 | Ivan | Note Added: 0020029 | |
2024-03-01 16:36 | Ru5tK1ng | Relationship added | parent of 0002955 |
2024-03-01 20:38 | Ru5tK1ng | Relationship added | parent of 0002852 |
2024-03-01 20:53 | Ru5tK1ng | Relationship added | parent of 0002682 |
Notes |
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Can you check if this works any better? If it does, can you also create a test case where A_Jump is used by a monster? This will require a different fix. |
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(0015698)
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Ivan
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2016-09-24 16:02
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Please check if this fixes the crash.
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(0015705)
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Ivan
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2016-09-25 20:39
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That build fixes the crash. |
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Was this commited in zan's repository or not? At a first glance I found nothing in the commit history. |
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No, I didn't commit this yet, since it's still very experimental. I'll attach the patch here and could also upload it to the sandbox later. |
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For the record, the problem already happens in 2.1.2. |
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(0020029)
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Ivan
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2018-10-08 20:52
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