MantisBT - Zandronum
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0002840Zandronum[All Projects] Bugpublic2016-09-22 17:432024-03-01 20:53
Ivan 
Torr Samaho 
normalminoralways
assignedopen 
2.1 
3.1 
0002840: A_Jump(256, ...) misprediction
A misprediction on the weapon below will cause it to seem like it fired thrice whereas it only fires twice. This appears in the form of the firing sound and the decals produced, but not ammo consumed or puffs spawned.
- Give Chaingun2
- Fire and move your mouse a bit, observe the decals, the fire sound etc.
Link:'https://www.dropbox.com/s/e44k08fos7ffiaq/ajumptest.pk3?dl=0 [^]'
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parent of 0002955feedback  Run For It! does not work properly online in 161030-2038 build. 
parent of 0002852new  The experimental A_Jump(256, ...) handling causes problem in weapon 
parent of 0002682new  Enemy set translucent never becomes opaque again, but only in netplay 
Not all the children of this issue are yet resolved or closed.
? ajumptest.pk3 (376) 2016-09-22 20:02
https://zandronum.com/tracker/file_download.php?file_id=1889&type=bug
? A_Jump (660) 2016-10-04 06:05
https://zandronum.com/tracker/file_download.php?file_id=1898&type=bug
Issue History
2016-09-22 17:43IvanNew Issue
2016-09-22 20:02Torr SamahoFile Added: ajumptest.pk3
2016-09-24 11:57Torr SamahoNote Added: 0015697
2016-09-24 11:57Torr SamahoAssigned To => Torr Samaho
2016-09-24 11:57Torr SamahoStatusnew => needs testing
2016-09-24 16:02IvanNote Added: 0015698
2016-09-25 15:02Torr SamahoNote Added: 0015702
2016-09-25 15:02Torr SamahoNote Edited: 0015702bug_revision_view_page.php?bugnote_id=15702#r9550
2016-09-25 20:39IvanNote Added: 0015705
2016-10-03 22:28Edward-sanNote Added: 0015746
2016-10-04 06:05Torr SamahoNote Added: 0015749
2016-10-04 06:05Torr SamahoFile Added: A_Jump
2016-12-24 22:42DuskTarget Version => 3.0
2017-02-06 19:01DuskStatusneeds testing => assigned
2017-03-12 19:56Torr SamahoNote Added: 0016980
2017-03-12 19:56Torr SamahoProduct Version3.0-beta => 2.1
2017-03-12 20:03Torr SamahoTarget Version3.0 => 3.1
2018-10-08 20:52IvanNote Added: 0020029
2024-03-01 16:36Ru5tK1ngRelationship addedparent of 0002955
2024-03-01 20:38Ru5tK1ngRelationship addedparent of 0002852
2024-03-01 20:53Ru5tK1ngRelationship addedparent of 0002682

Notes
(0015697)
Torr Samaho   
2016-09-24 11:57   
Can you check if this works any better? If it does, can you also create a test case where A_Jump is used by a monster? This will require a different fix.
(0015698)
Ivan   
2016-09-24 16:02   
The provided example wad works, but I get a crash at startup with this build when running DnD, as soon as I connect to a local server it crashes. Here's the crash report:'https://www.dropbox.com/s/uitpd1bdwfta6nh/CrashReport.zip?dl=0 [^]'
(0015702)
Torr Samaho   
2016-09-25 15:02   
Please check if this fixes the crash.

(0015705)
Ivan   
2016-09-25 20:39   
That build fixes the crash.
(0015746)
Edward-san   
2016-10-03 22:28   
Was this commited in zan's repository or not? At a first glance I found nothing in the commit history.
(0015749)
Torr Samaho   
2016-10-04 06:05   
No, I didn't commit this yet, since it's still very experimental. I'll attach the patch here and could also upload it to the sandbox later.
(0016980)
Torr Samaho   
2017-03-12 19:56   
For the record, the problem already happens in 2.1.2.
(0020029)
Ivan   
2018-10-08 20:52   
Does this feature exist in the current 3.1 build here'https://zandronum.com/forum/viewtopic.php?f=55&t=9340 [^]' so we can test, or not?