MantisBT - Zandronum | |||||
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002817 | Zandronum | [All Projects] Suggestion | public | 2016-08-27 04:48 | 2016-08-27 04:48 |
| Reporter | Ultimate Freedoomer | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | Toshiba Satellite L755-S5244 | OS | Windows 7 Home Premium | OS Version | Service Pack 1 |
| Product Version | 4.0-beta | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002817: Ability to save gameplay options between gameplay sessions | ||||
| Description | I've noticed that in the event you actually make an "autoexec" file to save gameplay options between gameplay sessions, the "DMFLAGS" & "DMFLAGS2"-type gameplay options only save between sessions if you start a new session from the console. I was wondering if it would be possible to put in a "save gameplay options between sessions" option so you can save gameplay options between sessions when starting directly from the "new game menu". | ||||
| Steps To Reproduce | 1: make an "autoexec.cfg" 2: open game 3: start new game the normal way (i.e., from the menu). | ||||
| Additional Information | This doesn't happen when starting a new game from the dev console. ZADMFLAGS stay saved if you have an autoexec, regardless. | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-08-27 04:48 | Ultimate Freedoomer | New Issue | |||
| There are no notes attached to this issue. |