MantisBT - Zandronum
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0002803Zandronum[All Projects] Bugpublic2016-08-13 16:102024-05-31 16:59
Remmirath 
Torr Samaho 
urgentcrashalways
confirmedbackport later 
MicrosoftWindowsXP/Vista/7
2.1 
3.1 
0002803: Actor Hits Floor CTD
I've ran into this bug while making a map.

I've setup 2 teleporters with Actor Hits Floor trigger. However if you drop on the teleporter from a height greater than your jump height, Zandronum will crash to desktop.
I've made a test map to quickly reproduce this.

1) Get high jump rune
2) Jump over one of the teleporters and land on it, or alternatively, drop from the 3D floor placed in the map
3) The landing should make Zandronum crash to desktop

No tags attached.
duplicate of 0001985closed  actor hits floor thing teleport crash 
has duplicate 0004297closed  D2IG24 in igpack11.wad crashes server without a trace caused by "actor hits floor" teleport 
? actor_hits_floor_bug.wad (8,168) 2016-08-13 16:10
/tracker/file_download.php?file_id=1876&type=bug
Issue History
2016-08-13 16:10RemmirathNew Issue
2016-08-13 16:10RemmirathFile Added: actor_hits_floor_bug.wad
2016-08-13 16:21WaTaKiDRelationship addedduplicate of 0001985
2016-08-13 16:21WaTaKiDStatusnew => closed
2016-08-13 16:21WaTaKiDResolutionopen => duplicate
2016-08-13 16:47DuskNote Added: 0015444
2016-08-13 18:46DuskAssigned To => Torr Samaho
2016-08-13 18:46DuskNote Added: 0015445
2016-08-13 18:46DuskStatusclosed => feedback
2016-08-13 18:46DuskResolutionduplicate => reopened
2016-12-24 22:43DuskTarget Version => 3.0
2017-02-06 19:47DuskStatusfeedback => assigned
2017-02-06 19:47DuskTarget Version3.0 => 3.1
2017-03-05 19:30Torr SamahoProduct Version3.0-beta => 2.1
2017-03-05 19:31Torr SamahoNote Added: 0016941
2018-10-08 20:56IvanNote Added: 0020031
2024-03-22 04:33Ru5tK1ngNote Added: 0023458
2024-03-22 04:33Ru5tK1ngStatusassigned => confirmed
2024-03-22 04:33Ru5tK1ngResolutionreopened => backport later
2024-05-31 16:56unknownnaRelationship addedhas duplicate 0004297
2024-05-31 16:59unknownnaNote Added: 0023736
2024-05-31 16:59unknownnaPrioritynormal => urgent

Notes
(0015444)
Dusk   
2016-08-13 16:47   
Your map basically has the two teleporters linked together. The teleporter first teleports the player to the other teleporter, which then teleports the player back to the first one, which teleports the player back to the other one, etc.

This was already ruled out as a can't fix by ZDoom.
(0015445)
Dusk   
2016-08-13 18:46   
'http://forum.zdoom.org/viewtopic.php?f=7&t=53168 [^]'

ZDoom has now added a compatibility flag, compat_teleport, for this.
(0016941)
Torr Samaho   
2017-03-05 19:31   
For the record, both 2.1.2 and 3.0 crash with the example wad.
(0020031)
Ivan   
2018-10-08 20:56   
Is the flag going to be backported or do we need to wait for the 4.0 merge?
(0023458)
Ru5tK1ng   
2024-03-22 04:33   
^ At this point, most likely in the 4.0 merge.
(0023736)
unknownna   
2024-05-31 16:59   
It would be nice to have this flag earlier is possible, since the current behavior breaks classic map packs such as igpack11.wad, crashing the server completely without a trace, confusing players as to what happened.