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please provide an example wad |
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Added a hi-res skin of Lopunny which also has a bot. Perfect for testing this issue in version 3.0-alpha-r160519-2047. |
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This doesn't seem to work properly in GZDoom 1.8.6 either. Can somebody confirm this? If so, does it work in the latest GZDoom version? |
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I uploaded a ZDoom/GZDoom compatible version of the hi-res skin of Lopunny.
I tested it in the newest version of GZDoom (2.2.0 64-bit) and there's no problem. |
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Can somebody check when GZDoom fixed this? |
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Uh, actually I tried ZDoomLopunnySkin.wad with gzdoom 1.8.6 and gzdoom git and I see no problem here. |
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I tested LopunnySkin.zip with gzdoom 1.8.6, not ZDoomLopunnySkin.wad. The latter is newer than my note 0002796:0015443. |
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(0016381)
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Edward-san
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2016-11-29 21:15
(edited on: 2016-11-29 21:23) |
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I can't manage to reproduce the problem unless I try with the bot method (and I can't manage to add a bot with that skin in zdoom). What's supposed to happen with the consoleplayer?
[edit] Now I understood. I need to respawn and see the corpse (only if I'm in multiplayer mode).
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(0016383)
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Torr Samaho
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2016-11-29 21:32
(edited on: 2016-11-29 21:46) |
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Quote from Edward-san
I can't manage to reproduce the problem unless I try with the bot method (and I can't manage to add a bot with that skin in zdoom). What's supposed to happen with the consoleplayer?
[edit] Now I understood. I need to respawn and see the corpse (only if I'm in multiplayer mode).
When using chase cam in single player, the player sprite is huge. Also the sprite size in the player setup menu is much too big.
EDIT: The commit you found sounds good. I'll check if this fixes the problem.
EDIT2: Needs more fixes.
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(0016384)
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Edward-san
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2016-11-29 22:01
(edited on: 2016-11-29 22:02) |
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Btw, LopunnySkin.zip is not compatible with zdoom. This message in console should help why:
Bad format for skin 1: {
If you try the zdoom version it works fine with zdoom git and it's buggy in gzdoom 1.8.6 as expected.
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I think I fixed the problems with LopunnySkin.zip in Zandronum now. In addition to the ZDoom bug fix you found, this also needed fixes in the Zandronum's code. Can you check if this also fixes ZDoomLopunnySkin.wad? |
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(0016386)
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Edward-san
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2016-11-29 22:13
(edited on: 2016-11-29 22:26) |
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Confirmed to work with both the skin wads.
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(0016388)
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Edward-san
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2016-11-29 22:27
(edited on: 2016-11-29 22:32) |
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I found a problem with online: if you host your server with at least 1 player and the lopunny bot, the bot too tiny (as if it was scaled down twice).
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So just the bot is affected and it only happens online? |
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(0016390)
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Edward-san
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2016-11-29 22:37
(edited on: 2016-11-29 22:52) |
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With the 12/6 changes I didn't see any issue with both wads online as a player vs a bot. |
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