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I did some additional investigation of this issue.
Attached is a wad to help with testing. It replaces MAP01, contains 32 DM spawns, 32 Team Spawns, score items for CTF and Skulltag, and a Super Shotgun.
To test respawns in a given mode, make sure sv_spawnfarthest is set to "true" and sv_maxlives is set to 2 or higher, then navigate to MAP01 in the given mode.
The following maps always use random spawns, ignoring sv_spawnfarthest:
- Team LMS
- CTF
- One-Flag CTF
- Skulltag
- Domination
- Teamgame (ACS)
Additionally, some modes only have broken spawn behavior of sv_useteamstartsindm is set to "true". This issue affects the following modes:
- Team Deathmatch
- Team Possession
Based on my testing, I have not noticed any free-for-all modes impacted by this issue. |
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