MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002783 | Zandronum | [All Projects] Bug | public | 2016-07-15 02:45 | 2017-08-13 18:14 |
Reporter | temp_user_1 | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | not fixable | ||
Platform | Desktop | OS | Windows 8 | OS Version | 8.1 |
Product Version | 3.0-beta | ||||
Target Version | 3.0 | Fixed in Version | |||
Summary | 0002783: Multiplayer with Project Brutality via Zandronum 3.0 does not work correctly | ||||
Description | ( copied from'https://zandronum.com/forum/viewtopic.php?f=39&t=7598 [^]' ) Here is how I start my local server: zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -port 1234 -host -nobroadcast -private +sv_cheats 1 +bd_classicmonsters 0 +bd_TraditionalMode 0 Here is how I join that server: zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -connect 127.0.0.1:1234 Here is how I start singleplayer: zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" +sv_cheats 1 List of issues: Gore is bugged and does not work correctly. Here is how it should be (singleplayer):'https://streamable.com/m2tl [^]' But instead I get this (when joining my server):'https://streamable.com/nh3x [^]' Grenade explosion is bugged. Sound is delayed (sometimes for as much as 5 seconds) and explosion itself is not centered on grenade. Video above illustrates this. No visual damage indicators (bullet holes) on HUD. Some weapon switching animations are bugged:'https://streamable.com/z5z9 [^]' (you can see silencer appear for a few frames - this does not happen in singleplayer) Some weapon idle animations are bugged:'https://streamable.com/87te [^]' (the barrel is constantly blinking red - this does not happen in singleplayer) Sometimes, even on lowest difficulty, enemies are still alive after getting hit with a rocket launcher. Happened about 2 or 3 times and I was unable to record it since. They flew away from the blast, laid on the floor looking confused, then stood up as if nothing happened. Sometimes, instead of blowing up correctly, corpses just stand in the air frozen during their "blowing up" animation midway. Happened only once, not sure if it's multiplayer-only bug. | ||||
Steps To Reproduce | Start server: zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -port 1234 -host -nobroadcast -private +sv_cheats 1 +bd_classicmonsters 0 +bd_TraditionalMode 0 Join that server: zandronum.exe -iwad DOOM2.WAD -file "Project Brutality 2.03.pk3" -connect 127.0.0.1:1234 | ||||
Additional Information | I am using: DOOM2.WAD - md5: 25e1459ca71d321525f84628f45ca8cd, size: 14 604 584 bytes ZandroDev3.0-160519-2047windows.zip - downloaded from'https://zandronum.com/download [^]' Project_Brutality_2.03.zip - downloaded from'http://www.moddb.com/mods/brutal-doom/addons/project-brutality [^]' Windows 8.1 64bit I extract and put everything in the same folder, and create empty "zandronum-<username>.ini" file to force it to launch in portable mode and use default settings. I have tried several versions of Zandronum 3.0 - ZandroDev3.0-160519-2047windows.zip, ZandroDev3.0-160510-1827windows.zip and ZandroDev3.0-150819-2351windows.zip , with no noticable difference between them. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2016-07-15 02:45 | temp_user_1 | New Issue | |||
2016-07-15 06:01 | Torr Samaho | Note Added: 0015311 | |||
2016-07-15 07:18 | temp_user_1 | Note Added: 0015313 | |||
2016-07-15 11:02 | Fastclick | Note Added: 0015314 | |||
2016-07-15 11:05 | Fastclick | Note Edited: 0015314 | bug_revision_view_page.php?bugnote_id=15314#r9274 | ||
2016-07-15 11:07 | Fastclick | Note Edited: 0015314 | bug_revision_view_page.php?bugnote_id=15314#r9275 | ||
2016-07-15 11:52 | temp_user_1 | Note Added: 0015315 | |||
2016-07-15 12:09 | Fastclick | Note Added: 0015316 | |||
2016-07-15 12:10 | Fastclick | Note Edited: 0015316 | bug_revision_view_page.php?bugnote_id=15316#r9277 | ||
2016-07-15 12:13 | Fastclick | Note Edited: 0015316 | bug_revision_view_page.php?bugnote_id=15316#r9278 | ||
2016-07-21 10:03 | Fastclick | Note Added: 0015405 | |||
2016-07-21 12:23 | Fastclick | Note View State: 0015405: private | |||
2016-07-21 16:18 | Fastclick | Note Edited: 0015405 | bug_revision_view_page.php?bugnote_id=15405#r9366 | ||
2016-07-21 16:18 | Fastclick | Note View State: 0015405: public | |||
2016-07-21 16:27 | Fastclick | Note Edited: 0015405 | bug_revision_view_page.php?bugnote_id=15405#r9367 | ||
2016-11-22 11:48 | Edward-san | Note Added: 0016285 | |||
2016-11-22 11:48 | Edward-san | Status | new => feedback | ||
2016-11-23 14:02 | temp_user_1 | Note Added: 0016296 | |||
2016-11-23 14:02 | temp_user_1 | Status | feedback => new | ||
2016-11-24 20:04 | Torr Samaho | Note Added: 0016314 | |||
2016-11-24 20:04 | Torr Samaho | Status | new => feedback | ||
2016-12-24 22:42 | Dusk | Target Version | => 3.0 | ||
2017-03-19 11:42 | Torr Samaho | Note Added: 0017010 | |||
2017-03-20 18:49 | Cutman | Note Added: 0017033 | |||
2017-03-20 18:50 | Cutman | Note Edited: 0017033 | bug_revision_view_page.php?bugnote_id=17033#r10268 | ||
2017-03-20 19:39 | Cutman | Note Edited: 0017033 | bug_revision_view_page.php?bugnote_id=17033#r10271 | ||
2017-08-13 18:14 | Dusk | Note Added: 0018189 | |||
2017-08-13 18:14 | Dusk | Status | feedback => closed | ||
2017-08-13 18:14 | Dusk | Resolution | open => not fixable |
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