MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002754 | Zandronum | [All Projects] Bug | public | 2016-06-10 23:29 | 2024-03-02 21:35 |
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Reporter | Combinebobnt | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | backport later | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.4 | |
Target Version | | Fixed in Version | | |
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Summary | 0002754: Fog Sector is Visible Through Solid 3D Floors in the Software Renderer |
Description | In the domination gamemode, sector points are coded to use some fog effect. However, when a 3d floor should block visibility between two points, the fog bleeds through in the software renderer (OpenGL is fine). This allows you to see both points even through a solid, fully opaque 3d floor. This behavior is not intended by some maps, and gives information that should be normally unavailable.
I tried playing with all the 3d floor flags and they didn't do anything (such as restricting lighting, changing visibility rules, and all that fun stuff). |
Steps To Reproduce | 1. Load the attached minimal example wad with vid_renderer 0
2. You can see the point fog through the solid 255 opacity 3d floor |
Additional Information | Occurs in 3.0-beta |
Tags | No tags attached. |
Relationships | |
Attached Files | domseethru.wad (7,094) 2016-06-10 23:29 https://zandronum.com/tracker/file_download.php?file_id=1827&type=bug
domseethru2.wad (7,217) 2016-06-11 08:27 https://zandronum.com/tracker/file_download.php?file_id=1828&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-06-10 23:29 | Combinebobnt | New Issue | |
2016-06-10 23:29 | Combinebobnt | File Added: domseethru.wad | |
2016-06-11 00:17 | Edward-san | Note Added: 0015067 | |
2016-06-11 00:17 | Edward-san | Status | new => feedback |
2016-06-11 00:18 | Edward-san | Note Edited: 0015067 | bug_revision_view_page.php?bugnote_id=15067#r9117 |
2016-06-11 01:09 | Combinebobnt | Note Added: 0015068 | |
2016-06-11 01:09 | Combinebobnt | Status | feedback => new |
2016-06-11 08:27 | Edward-san | File Added: domseethru2.wad | |
2016-06-11 08:31 | Edward-san | Note Added: 0015070 | |
2016-06-11 08:31 | Edward-san | Status | new => acknowledged |
2016-06-11 08:31 | Edward-san | Resolution | open => waiting for zdoom |
2016-06-11 08:31 | Edward-san | Summary | Domination Point Fog is Visible Through Solid 3D Floors in the Software Renderer => Fog Sector is Visible Through Solid 3D Floors in the Software Renderer |
2016-06-11 08:32 | Edward-san | Note Edited: 0015070 | bug_revision_view_page.php?bugnote_id=15070#r9121 |
2016-06-11 08:36 | Edward-san | Note Edited: 0015070 | bug_revision_view_page.php?bugnote_id=15070#r9122 |
2016-06-11 10:37 | Edward-san | Note Edited: 0015070 | bug_revision_view_page.php?bugnote_id=15070#r9123 |
2016-06-11 10:37 | Edward-san | Product Version | 3.0-beta => 1.4 |
2024-03-02 21:35 | Ru5tK1ng | Note Added: 0023272 | |
2024-03-02 21:35 | Ru5tK1ng | Status | acknowledged => confirmed |
2024-03-02 21:35 | Ru5tK1ng | Resolution | waiting for zdoom => backport later |
Notes |
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(0015067)
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Edward-san
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2016-06-11 00:17
(edited on: 2016-06-11 00:18) |
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Can you check if this happens also if instead of using the domination points you use Sector_SetFade(tag, 127, 127, 127) on the involved sectors?
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(0015070)
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Edward-san
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2016-06-11 08:31
(edited on: 2016-06-11 10:37) |
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Added the example wad here, edited the ticket. Also, it seems the problem happens also in latest zdoom and probably this bug report shows the same issue.
I can reproduce the issue also in 1.0, so it's a very old bug.
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Confirmed to be resolved in GZDoom 1.9.0. Will be fixed on codebase upgrade. |
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