MantisBT - Zandronum
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0002753Zandronum[All Projects] Bugpublic2016-06-10 07:182018-09-30 22:00
Catastrophe 
Edward-san 
highminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.03.0 
0002753: Floating items in multiplayer
Hi, I've noticed that there are floating items now in the latest 3.0 beta in multiplayer but not in single player. This happens if the item is too close to a platform.
How item is placed in doombuilder'http://i.imgur.com/Oc08il1.jpg [^]'
How item appears in singleplayer (latest 3.0 beta)'http://i.imgur.com/2baljPq.png [^]'
How item appears in multiplayer (latest 3.0 beta)'http://i.imgur.com/vio6LgE.png [^]'
How item appears in gzdoom'http://i.imgur.com/ysTcjHF.png [^]'

As you can see there is a strange desync. I have attached the demo pk3 to test.
No tags attached.
child of 0000408feedback Torr Samaho Thing Z-height misprediction online 
? itembug-zandro.pk3 (2,437) 2016-06-10 07:18
https://zandronum.com/tracker/file_download.php?file_id=1826&type=bug
Issue History
2016-06-10 07:18CatastropheNew Issue
2016-06-10 07:18CatastropheFile Added: itembug-zandro.pk3
2016-06-10 10:14Edward-sanNote Added: 0015063
2016-06-10 10:14Edward-sanStatusnew => confirmed
2016-06-10 10:14Edward-sanRelationship addedchild of 0000408
2016-06-10 14:10CatastropheNote Added: 0015064
2016-06-10 14:59CatastropheNote Added: 0015065
2016-06-10 15:00CatastropheNote Deleted: 0015065
2016-06-10 15:00CatastropheNote Edited: 0015064bug_revision_view_page.php?bugnote_id=15064#r9115
2016-06-10 15:08Edward-sanNote Added: 0015066
2016-06-11 15:46Edward-sanNote Added: 0015073
2016-06-11 15:47Edward-sanNote Edited: 0015073bug_revision_view_page.php?bugnote_id=15073#r9125
2016-06-11 15:50Edward-sanNote Edited: 0015073bug_revision_view_page.php?bugnote_id=15073#r9126
2016-06-11 15:51Edward-sanAssigned To => Edward-san
2016-06-11 15:51Edward-sanStatusconfirmed => assigned
2016-06-18 01:08CatastropheNote Added: 0015089
2016-06-18 08:51Edward-sanNote Added: 0015092
2016-06-18 16:59CatastropheNote Added: 0015095
2016-06-18 17:04CatastropheNote Edited: 0015095bug_revision_view_page.php?bugnote_id=15095#r9159
2016-08-14 13:59Torr SamahoNote Added: 0015451
2016-08-14 13:59Torr SamahoStatusassigned => needs testing
2016-08-18 00:44Ru5tK1ngNote Added: 0015464
2016-08-18 00:44Ru5tK1ngStatusneeds testing => resolved
2016-08-18 00:44Ru5tK1ngResolutionopen => fixed
2016-08-18 00:44Ru5tK1ngFixed in Version => 3.0
2016-08-18 00:44Ru5tK1ngTarget Version => 3.0
2018-09-30 22:00Blzut3Statusresolved => closed

Notes
(0015063)
Edward-san   
2016-06-10 10:14   
The problem is related to the network desyncs described in ticket 0000408.
(0015064)
Catastrophe   
2016-06-10 14:10   
(edited on: 2016-06-10 15:00)
Yep. Though it should be noted that this does not occur in 2.1.2 multiplayer.

Edit: Looks like it also happens with vanilla items such as medkits.

(0015066)
Edward-san   
2016-06-10 15:08   
I think it's indirectly caused by one of the ZDoom fixes mentioned in the ticket, which are now present in zandronum 3.0.
(0015073)
Edward-san   
2016-06-11 15:46   
(edited on: 2016-06-11 15:50)
0000408:0015072 should fix this bug.

(0015089)
Catastrophe   
2016-06-18 01:08   
Any chance a beta-build can get released with the fix? My mod for 3.0 needs this.
(0015092)
Edward-san   
2016-06-18 08:51   
This needs to be tested and approved by Torr.
(0015095)
Catastrophe   
2016-06-18 16:59   
(edited on: 2016-06-18 17:04)
From testing the build watakid posted here:'http://zandronum.com/tracker/view.php?id=408 [^]'

It appears to have fixed the issue on the test wad and all out war.

(0015451)
Torr Samaho   
2016-08-14 13:59   
I added Edward-san's patch for +NOGRAVITY things, so this should be fix in 3.0 now.
(0015464)
Ru5tK1ng   
2016-08-18 00:44   
Tested with 3.0-160814 and the item was correctly positioned online even after map resets.