MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002751 | Zandronum | [All Projects] Suggestion | public | 2016-06-10 00:43 | 2024-04-09 03:26 |
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| Reporter | AlexMax | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 3.1 | |
| Target Version | 3.1 | Fixed in Version | 3.1 | |
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| Summary | 0002751: Targeted clientside scripts |
| Description | Using ACS_Execute on a clientside script sends a message to all players. To my knowledge, there is no way to "target" a clientside script so it only runs on one client, aside from sending it to all clients and comparing PlayerNumber() to ConsolePlayerNumber(), which results in unnecessary network traffic to all non-affected players. |
| Steps To Reproduce | |
| Additional Information | This use case is actually supported by ZDaemon, see this:
'http://www.zdaemon.org/?CMD=info&NAME=acs_remoteexecution [^]' |
| Tags | No tags attached. |
| Relationships | | has duplicate | 0002805 | closed | | Add a way to execute a clientside script for a single client |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2016-06-10 00:43 | AlexMax | New Issue | |
| 2016-10-15 15:43 | Ru5tK1ng | Relationship added | has duplicate 0002805 |
| 2020-12-27 21:03 | Torr Samaho | Note Added: 0021582 | |
| 2020-12-27 21:03 | Torr Samaho | Status | new => needs testing |
| 2024-04-09 03:26 | Ru5tK1ng | Note Added: 0023571 | |
| 2024-04-09 03:26 | Ru5tK1ng | Status | needs testing => resolved |
| 2024-04-09 03:26 | Ru5tK1ng | Resolution | open => fixed |
| 2024-04-09 03:26 | Ru5tK1ng | Product Version | => 3.1 |
| 2024-04-09 03:26 | Ru5tK1ng | Fixed in Version | => 3.1 |
| 2024-04-09 03:26 | Ru5tK1ng | Target Version | => 3.1 |