MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002748 | Zandronum | [All Projects] Bug | public | 2016-06-05 05:47 | 2018-04-20 07:09 |
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Reporter | StrikerMan780 | |
Assigned To | Edward-san | |
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.1 | Fixed in Version | 3.1 | |
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Summary | 0002748: Changset 9556:54c5571372c0 Isn't supposed to affect A_GunFlash, but it does. |
Description | ZDoom introduced a change that makes the Muzzle Flashes for the stock weapons use 2 tics, to mimic vanilla Doom behavior, however, it wasn't supposed to affect A_GunFlash, which allows one to make 1-tic flashes.
When Zandronum introduced these changes, it got fucked up and affects A_GunFlash too, breaking some weapons in mods considerably. (No muzzle flash showing, or screwing up when codepointers fire.)
See this post and the reply:'http://forum.zdoom.org/viewtopic.php?p=898285#p898285 [^]' |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | child of | 0002607 | resolved | Edward-san | Weapon sync regression in 3.0 |
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Attached Files | TestWad_BrokenFlash.wad (191,789) 2017-11-13 17:06 https://zandronum.com/tracker/file_download.php?file_id=2288&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-06-05 05:47 | StrikerMan780 | New Issue | |
2016-06-05 06:08 | WaTaKiD | Note Added: 0015018 | |
2016-06-05 06:09 | WaTaKiD | Note Edited: 0015018 | bug_revision_view_page.php?bugnote_id=15018#r9056 |
2016-06-05 06:58 | StrikerMan780 | Note Added: 0015020 | |
2016-06-05 10:31 | Dusk | Relationship added | child of 0002607 |
2016-12-24 22:43 | Dusk | Target Version | => 3.0 |
2017-11-09 00:02 | Leonard | Status | new => assigned |
2017-11-09 00:02 | Leonard | Assigned To | => Edward-san |
2017-11-09 00:03 | Leonard | Target Version | 3.0 => 3.1 |
2017-11-13 16:43 | Edward-san | Note Added: 0018873 | |
2017-11-13 16:43 | Edward-san | Status | assigned => feedback |
2017-11-13 16:43 | Edward-san | Note Edited: 0018873 | bug_revision_view_page.php?bugnote_id=18873#r11332 |
2017-11-13 16:50 | StrikerMan780 | Note Added: 0018874 | |
2017-11-13 16:50 | StrikerMan780 | Status | feedback => assigned |
2017-11-13 17:06 | StrikerMan780 | File Added: TestWad_BrokenFlash.wad | |
2017-11-13 17:07 | StrikerMan780 | Note Added: 0018875 | |
2017-11-13 17:55 | Edward-san | Note Added: 0018876 | |
2017-11-13 17:55 | Edward-san | Status | assigned => needs testing |
2017-11-16 16:46 | Leonard | Note Added: 0018886 | |
2017-11-19 10:59 | Torr Samaho | Note Added: 0018892 | |
2018-04-16 20:17 | StrikerMan780 | Note Added: 0019166 | |
2018-04-18 05:38 | StrikerMan780 | Note Added: 0019170 | |
2018-04-20 07:09 | Dusk | Status | needs testing => resolved |
2018-04-20 07:09 | Dusk | Fixed in Version | => 3.1 |
2018-04-20 07:09 | Dusk | Resolution | open => fixed |
Notes |
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(0015018)
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WaTaKiD
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2016-06-05 06:08
(edited on: 2016-06-05 06:09) |
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*sigh* Fuck me, always something.
Hopefully it can be fixed without disabling it soon. Quite a few recently created mods break because of this. |
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Striker, could you upload an example with the A_GunFlash problem? I need to test the fix for ticket 0002607.
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Yeah, give me a little bit, and I'll put one together. |
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Ok, the patch provided in 0002607:0018845 seems to work fine with the provided wad, both offline and online, but we need more tests to find out if anything else is broken. |
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I got to test this and even with the conditions mentioned in 0002607:0018833 the example wad clearly works with the fix (and doesn't without).
On that note, I don't think we should wait further before pulling these changes, the kind of testing Torr asks for here (i.e. real world/general testing) should ideally be provided by more frequent beta releases and not delay merges IMO. |
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I added the patch.
Quote from Leonard
On that note, I don't think we should wait further before pulling these changes, the kind of testing Torr asks for here (i.e. real world/general testing) should ideally be provided by more frequent beta releases and not delay merges IMO.
Just to clarify: I was not asking for real world testing to be done before the patch can be pulled. I was merely asking whether such testing already has been done to get an impression on which kind of testing baseline I can rely on to decide whether to pull. |
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If someone can link me a build with these changes, I can test them. |
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I've got the latest build of 3.1 from here:'https://jenkins.csnxs.uk/job/zandronum-stable/ [^]'
I've stress-tested this pretty hard in a server with 15 bots, and I haven't had any weapon desyncs. Also, weapon flashes now behave properly both online and offline in my mods. |
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