MantisBT - Zandronum
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0002716Zandronum[All Projects] Bugpublic2016-04-30 13:312018-09-30 22:03
Edward-san 
Edward-san 
normalminoralways
closedfixed 
LinuxUbuntu14.04 x86-64
2.1 
3.03.0 
0002716: Invisible or transparent map things become visible or opaque on map restart
If a map in hexen format contains invisible or transparent monsters (as a map thing property), then on map restarts, if the thing state changed, the things would become unexpectly visible or opaque, ruining the intended effect.
- Host a game with doom2 + the attached wad (either invisible_monster.wad or transparent_monster.wad) in survival mode;
- connect a client;
- let the client join the game, wake the monster and wait for the survival countdown reach zero.
I noticed this problem when playing Tartarus online (map TAT21, which has almost all monsters invisible).
No tags attached.
? invisible_monster.wad (608) 2016-04-30 13:31
/tracker/file_download.php?file_id=1798&type=bug
? transparent_monster.wad (608) 2016-04-30 14:40
/tracker/file_download.php?file_id=1799&type=bug
Issue History
2016-04-30 13:31Edward-sanNew Issue
2016-04-30 13:31Edward-sanFile Added: invisible_monster.wad
2016-04-30 14:40Edward-sanNote Added: 0014773
2016-04-30 14:40Edward-sanAssigned To => Edward-san
2016-04-30 14:40Edward-sanStatusnew => assigned
2016-04-30 14:40Edward-sanSummaryInvisible monsters become visible on map restart => Invisible or transparent map things become visible or opaque on map restart
2016-04-30 14:40Edward-sanDescription Updatedbug_revision_view_page.php?rev_id=8946#r8946
2016-04-30 14:40Edward-sanSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=8948#r8948
2016-04-30 14:40Edward-sanFile Added: transparent_monster.wad
2016-04-30 15:33Edward-sanNote Added: 0014774
2016-04-30 15:33Edward-sanStatusassigned => needs review
2016-05-08 20:48Edward-sanNote Added: 0014838
2016-05-08 20:48Edward-sanStatusneeds review => needs testing
2016-05-11 19:43Ru5tK1ngNote Added: 0014865
2016-05-11 19:43Ru5tK1ngStatusneeds testing => resolved
2016-05-11 19:43Ru5tK1ngResolutionopen => fixed
2016-05-11 19:43Ru5tK1ngFixed in Version => 3.0
2016-05-11 19:43Ru5tK1ngTarget Version => 3.0
2018-09-30 22:03Blzut3Statusresolved => closed

Notes
(0014773)
Edward-san   
2016-04-30 14:40   
I managed to reproduce the problem not only for invisible monsters, but also for transparent monsters. Changed the ticket details.
(0014774)
Edward-san   
2016-04-30 15:33   
'https://bitbucket.org/Torr_Samaho/zandronum-stable/pull-requests/32/fixed-invisible-and-transparent-map-things/diff [^]'
(0014838)
Edward-san   
2016-05-08 20:48   
Added with this changeset:'https://bitbucket.org/Torr_Samaho/zandronum/commits/0f285a72f6e671366e14fb0ea1629885b5989d56 [^]' (in 2.x branch) and it's available in 3.0 through this changeset:'https://bitbucket.org/Torr_Samaho/zandronum/commits/9709fe9ea5551293a94cb7eef603a77b113bdbbc [^]' .
(0014865)
Ru5tK1ng   
2016-05-11 19:43   
Tested the test wads online with r160510-1827.

After the countdown reset, the monsters remained invisible/transparent as intended.