MantisBT - Zandronum
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0002708Zandronum[All Projects] Bugpublic2016-04-23 23:462018-09-30 21:55
ibm5155 
Torr Samaho 
normalblockalways
closedfixed 
MicrosoftWindowsXP/Vista/7
3.0-beta 
3.03.0 
0002708: Thing Thrust Z doesn't work online/offline
On Zandronum 3.0, Thing Thrust Z doesn't work. (But it worked on older zandronums like 2.x and 1.x)
walk into the blood mid texture, you should go higher till the ceiling.
Tested on: 2.8pre-441-g458e1b1 150819-2951
No tags attached.
? thingz.wad (2,151) 2016-04-23 23:46
/tracker/file_download.php?file_id=1791&type=bug
? thingz_update.wad (2,216) 2016-04-24 13:15
/tracker/file_download.php?file_id=1792&type=bug
Issue History
2016-04-23 23:46ibm5155New Issue
2016-04-23 23:46ibm5155File Added: thingz.wad
2016-04-24 03:15WaTaKiDNote Added: 0014745
2016-04-24 07:58Edward-sanNote Added: 0014746
2016-04-24 07:59Edward-sanStatusnew => feedback
2016-04-24 09:25Edward-sanNote Edited: 0014746bug_revision_view_page.php?bugnote_id=14746#r8924
2016-04-24 09:26Edward-sanNote Edited: 0014746bug_revision_view_page.php?bugnote_id=14746#r8925
2016-04-24 13:14ibm5155Note Added: 0014747
2016-04-24 13:14ibm5155Statusfeedback => new
2016-04-24 13:15ibm5155File Added: thingz_update.wad
2016-04-27 11:45Edward-sanNote Added: 0014759
2016-04-27 11:45Edward-sanAssigned To => Torr Samaho
2016-04-27 11:45Edward-sanStatusnew => assigned
2016-04-28 01:27ibm5155Note Added: 0014761
2016-11-21 16:29Edward-sanNote Added: 0016255
2016-11-21 18:58Torr SamahoNote Added: 0016259
2016-11-21 18:59Torr SamahoStatusassigned => needs testing
2016-11-21 18:59Torr SamahoTarget Version => 3.0
2016-11-21 22:27WaTaKiDNote Added: 0016278
2016-12-08 03:59Ru5tK1ngNote Added: 0016446
2016-12-08 03:59Ru5tK1ngStatusneeds testing => resolved
2016-12-08 03:59Ru5tK1ngResolutionopen => fixed
2016-12-08 03:59Ru5tK1ngFixed in Version => 3.0
2018-09-30 21:55Blzut3Statusresolved => closed

Notes
(0014745)
WaTaKiD   
2016-04-24 03:15   
the provided example wad indeed does work in zan 2.1.2 and zdoom 2.5.0, but does not in zan 3.0 and zdoom 2.6.0

so i did some searching and found'http://forum.zdoom.org/viewtopic.php?f=7&t=32476&p=615350 [^]'

after reading the link in the op, this changeset is provided a few posts later:'http://zdoom.org/Changelog/3414/files [^]'
(0014746)
Edward-san   
2016-04-24 07:58   
(edited on: 2016-04-24 09:26)
Are you sure gzdoom 1.8.6 works fine?

[edit]It doesn't work with zdoom 2.8.1 or latest zdoom git, either.

If the linked zdoom thread is related to this, I'm not sure we can do something about it. Which mod uses this?

(0014747)
ibm5155   
2016-04-24 13:14   
I tested with the latest Gzdoom/Zdoom and indeed it's not working on it :| (I hope it's not something like the slope bug where graf or randi decided to "fix a bug" and a zombie horde map went really bad on the latest update)...
-Zombie Horde, map zm09 (Also I belive some maps from jump maze used that too)...


Testing note:
The problem happens with mid textures but not with walls check the updated test wad
(0014759)
Edward-san   
2016-04-27 11:45   
It seems zdoom has taken care of this problem with this commit.
(0014761)
ibm5155   
2016-04-28 01:27   
WTF, I Always heard that using "goto" is Always a bad idea (in c software)...
At least, it's good to hear that Graf fixed it I belive
(0016255)
Edward-san   
2016-11-21 16:29   
That change (zdoom-sync link:'https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync/commits/edcea99be7679a1cc48bc726fc2f99eaf1bbd456 [^]') depends on the code floatification, though I really wish to see this added for 3.0.
(0016259)
Torr Samaho   
2016-11-21 18:58   
I backported the fix.
(0016278)
WaTaKiD   
2016-11-21 22:27   
this 3.0 build contains the above commit: 'https://www.dropbox.com/s/vlv4cjxpuphjzj7/zandronum-3.0-r141125-1549-e1681d6-windows.zip?dl=0 [^]'
(0016446)
Ru5tK1ng   
2016-12-08 03:59   
Works fine online now.