MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002708 | Zandronum | [All Projects] Bug | public | 2016-04-23 23:46 | 2018-09-30 21:55 |
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Reporter | ibm5155 | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | block | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0002708: Thing Thrust Z doesn't work online/offline |
Description | On Zandronum 3.0, Thing Thrust Z doesn't work. (But it worked on older zandronums like 2.x and 1.x) |
Steps To Reproduce | walk into the blood mid texture, you should go higher till the ceiling. |
Additional Information | Tested on: 2.8pre-441-g458e1b1 150819-2951 |
Tags | No tags attached. |
Relationships | |
Attached Files | thingz.wad (2,151) 2016-04-23 23:46 /tracker/file_download.php?file_id=1791&type=bug
thingz_update.wad (2,216) 2016-04-24 13:15 /tracker/file_download.php?file_id=1792&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-04-23 23:46 | ibm5155 | New Issue | |
2016-04-23 23:46 | ibm5155 | File Added: thingz.wad | |
2016-04-24 03:15 | WaTaKiD | Note Added: 0014745 | |
2016-04-24 07:58 | Edward-san | Note Added: 0014746 | |
2016-04-24 07:59 | Edward-san | Status | new => feedback |
2016-04-24 09:25 | Edward-san | Note Edited: 0014746 | bug_revision_view_page.php?bugnote_id=14746#r8924 |
2016-04-24 09:26 | Edward-san | Note Edited: 0014746 | bug_revision_view_page.php?bugnote_id=14746#r8925 |
2016-04-24 13:14 | ibm5155 | Note Added: 0014747 | |
2016-04-24 13:14 | ibm5155 | Status | feedback => new |
2016-04-24 13:15 | ibm5155 | File Added: thingz_update.wad | |
2016-04-27 11:45 | Edward-san | Note Added: 0014759 | |
2016-04-27 11:45 | Edward-san | Assigned To | => Torr Samaho |
2016-04-27 11:45 | Edward-san | Status | new => assigned |
2016-04-28 01:27 | ibm5155 | Note Added: 0014761 | |
2016-11-21 16:29 | Edward-san | Note Added: 0016255 | |
2016-11-21 18:58 | Torr Samaho | Note Added: 0016259 | |
2016-11-21 18:59 | Torr Samaho | Status | assigned => needs testing |
2016-11-21 18:59 | Torr Samaho | Target Version | => 3.0 |
2016-11-21 22:27 | WaTaKiD | Note Added: 0016278 | |
2016-12-08 03:59 | Ru5tK1ng | Note Added: 0016446 | |
2016-12-08 03:59 | Ru5tK1ng | Status | needs testing => resolved |
2016-12-08 03:59 | Ru5tK1ng | Resolution | open => fixed |
2016-12-08 03:59 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 21:55 | Blzut3 | Status | resolved => closed |
Notes |
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(0014746)
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Edward-san
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2016-04-24 07:58
(edited on: 2016-04-24 09:26) |
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Are you sure gzdoom 1.8.6 works fine?
[edit]It doesn't work with zdoom 2.8.1 or latest zdoom git, either.
If the linked zdoom thread is related to this, I'm not sure we can do something about it. Which mod uses this?
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I tested with the latest Gzdoom/Zdoom and indeed it's not working on it :| (I hope it's not something like the slope bug where graf or randi decided to "fix a bug" and a zombie horde map went really bad on the latest update)...
-Zombie Horde, map zm09 (Also I belive some maps from jump maze used that too)...
Testing note:
The problem happens with mid textures but not with walls check the updated test wad |
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It seems zdoom has taken care of this problem with this commit. |
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WTF, I Always heard that using "goto" is Always a bad idea (in c software)...
At least, it's good to hear that Graf fixed it I belive |
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