MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002691 | Zandronum | [All Projects] Bug | public | 2016-03-30 20:32 | 2018-05-09 09:54 |
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Reporter | WaTaKiD | |
Assigned To | Edward-san | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | 3.1 | Fixed in Version | 3.1 | |
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Summary | 0002691: items visually sink in swimmable sector |
Description | does not happen in singleplayer, zan 2.1.2, or gzdoom 1.8.6 |
Steps To Reproduce | start a server with the attached wad
notice the health bonuses slowly sink (in order to pick them up, u have to go where they spawned, not where u see them)
now go offline and notice the health bonuses stay put |
Additional Information | |
Tags | No tags attached. |
Relationships | has duplicate | 0003350 | closed | | Sinking items in deep water desync |
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Attached Files | test-swim.wad (9,332) 2016-03-30 20:32 https://zandronum.com/tracker/file_download.php?file_id=1775&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2016-03-30 20:32 | WaTaKiD | New Issue | |
2016-03-30 20:32 | WaTaKiD | File Added: test-swim.wad | |
2016-03-30 21:57 | WaTaKiD | Note Added: 0014625 | |
2016-03-30 23:45 | Edward-san | Note Added: 0014627 | |
2016-03-30 23:45 | Edward-san | Status | new => confirmed |
2016-03-30 23:48 | Edward-san | Note Edited: 0014627 | bug_revision_view_page.php?bugnote_id=14627#r8862 |
2016-03-31 09:11 | Edward-san | Assigned To | => Edward-san |
2016-03-31 09:11 | Edward-san | Status | confirmed => assigned |
2016-03-31 10:08 | Edward-san | Note Added: 0014629 | |
2016-03-31 10:08 | Edward-san | Status | assigned => feedback |
2016-03-31 10:09 | Edward-san | Note Edited: 0014629 | bug_revision_view_page.php?bugnote_id=14629#r8864 |
2016-03-31 10:49 | Edward-san | Note Edited: 0014629 | bug_revision_view_page.php?bugnote_id=14629#r8865 |
2016-04-01 00:57 | WaTaKiD | Note Added: 0014632 | |
2016-04-01 00:57 | WaTaKiD | Status | feedback => assigned |
2016-04-02 15:52 | Edward-san | Note Added: 0014641 | |
2016-04-02 15:53 | Edward-san | Status | assigned => feedback |
2016-04-03 21:06 | Edward-san | Note Added: 0014672 | |
2016-04-03 21:06 | Edward-san | Status | feedback => assigned |
2016-04-17 20:26 | Edward-san | Note Added: 0014721 | |
2016-04-17 20:26 | Edward-san | Status | assigned => needs review |
2016-05-08 20:58 | Edward-san | Note Added: 0014842 | |
2016-05-08 20:58 | Edward-san | Status | needs review => needs testing |
2016-08-18 01:41 | Combinebobnt | Note Added: 0015470 | |
2016-08-18 09:09 | Edward-san | Note Added: 0015477 | |
2016-08-18 09:09 | Edward-san | Status | needs testing => resolved |
2016-08-18 09:09 | Edward-san | Fixed in Version | => 3.0 |
2016-08-18 09:09 | Edward-san | Resolution | open => fixed |
2017-12-03 11:51 | Edward-san | Relationship added | has duplicate 0003350 |
2017-12-03 11:53 | Edward-san | Note Added: 0018933 | |
2017-12-03 11:53 | Edward-san | Status | resolved => feedback |
2017-12-03 11:53 | Edward-san | Resolution | fixed => reopened |
2017-12-03 11:53 | Edward-san | Status | feedback => confirmed |
2017-12-03 12:33 | Edward-san | Note Edited: 0018933 | bug_revision_view_page.php?bugnote_id=18933#r11346 |
2017-12-03 12:33 | Edward-san | Status | confirmed => feedback |
2017-12-17 22:11 | Edward-san | Note Added: 0018967 | |
2017-12-17 22:11 | Edward-san | Status | feedback => needs testing |
2017-12-20 13:33 | Leonard | Fixed in Version | 3.0 => |
2017-12-20 13:33 | Leonard | Target Version | => 3.1 |
2018-05-08 21:21 | StrikerMan780 | Note Added: 0019229 | |
2018-05-09 09:54 | Leonard | Status | needs testing => resolved |
2018-05-09 09:54 | Leonard | Resolution | reopened => fixed |
2018-05-09 09:54 | Leonard | Fixed in Version | => 3.1 |
Notes |
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(0014627)
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Edward-san
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2016-03-30 23:45
(edited on: 2016-03-30 23:48) |
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The new code checks for the 'DROPPED' flag to determine if the actor can sink or not. Sadly, for some reason the client thinks the items have the DROPPED flag, hence making them 'sink'. I don't know why, though.
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(0014629)
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Edward-san
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2016-03-31 10:08
(edited on: 2016-03-31 10:49) |
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Should be fixed with this changeset + this one (handles also the survival resets, doesn't change the behavior if an item is summoned or dropped).
Since this change involves quite a good part of the client gameplay, please test it thoroughly (a testing build with this would be nice).
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Keep in mind that this affects ALL the actor things, hence I would recommend testing this with any mod which relies on the item inventories behavior. |
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this patch needs some adjustments, so the testing is not needed for now. |
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tested online in 160814-2010 and they didn't sink |
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(0018933)
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Edward-san
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2017-12-03 11:53
(edited on: 2017-12-03 12:33) |
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Reopening this because I could reproduce this again in 3.0.
[edit] Should be fixed by this commit, though now I wonder if there are other 'fixed' issues which aren't fixed at all.
I didn't investigate the broken changeset, but I think it happened since this change.
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Grabbed test-swim.wad and ran a server. The bonuses do not sink, neither online or offline. Fixed. |
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