Notes |
|
|
Can you try gzdoom 1.8.6? |
|
|
(0014622)
|
Tiger
|
2016-03-30 21:18
|
|
Can you please provide the build? |
|
|
|
|
|
(0014624)
|
Tiger
|
2016-03-30 21:38
|
|
Thank you for the build. It seems that this issue does not occur in GZDoom 1.8.6, so it looks like a bug with Zandronum 3.0 by itself. |
|
|
(0014648)
|
cobalt
|
2016-04-03 11:00
|
|
|
|
(0014651)
|
Torr Samaho
|
2016-04-03 11:36
(edited on: 2016-04-03 11:37) |
|
The scaling should be working correctly now, there is still some discrepancy of Zandronum's behavior compared to ZDoom though. In Zandronum you need to replace STTNUM0-STTNUM9 to alter the font of Doom's status bar. In your example wad you'll need to add
remap STTNUM0 HIDOF048
remap STTNUM1 HIDOF049
remap STTNUM2 HIDOF050
remap STTNUM3 HIDOF051
remap STTNUM4 HIDOF052
remap STTNUM5 HIDOF053
remap STTNUM6 HIDOF054
remap STTNUM7 HIDOF055
remap STTNUM8 HIDOF056
remap STTNUM9 HIDOF057
to HIRESTEX.txt and it should work in combination with the fixes I made today.
|
|
|
(0014655)
|
Tiger
|
2016-04-03 12:19
|
|
|
|
(0014659)
|
Empyre
|
2016-04-03 15:50
|
|
What if I add a pk3 with only HIRESTEX.txt with only those line in it in my skins folder with the hires font I already have? |
|
|
|
That should work, if you have a 3.0 build that includes today's fixes. |
|
|
(0014667)
|
Empyre
|
2016-04-03 17:42
|
|
I went ahead and did it now so that later when Zandronum 3.0 is released, the fix will already be in place. Thanks for this and for all you do.
To save others the trouble of making it, I'll attach the pk3. |
|
|
(0014674)
|
Tiger
|
2016-04-07 03:17
|
|
Using build 3.0-alpha @ 160403-1900 - Commit 96e0e5e40e46, (credit to WaTaKiD), this seems to be fixed for me. I was only able to test in coop and DM, I am not sure if other game modes should also be looked at with the recent changes.
Thanks for the fix! |
|