MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002680 | Zandronum | [All Projects] Suggestion | public | 2016-03-28 03:11 | 2016-04-09 20:57 |
| Reporter | RusselCS | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0002680: Ability to change server variables for campaigns via ACS. | ||||
| Description | Related to ticket 1070. Because of the removal for modder's use of the "Map" command via ConsoleCommand, they immediately lose the ability to create bot-based campaigns that use more than two teams, or to use other aspects available to a typical server host. It would be helpful if we could get a replacement for either hard map resets, an ability to ensure certain server variables are set for play, or both. I created this ticket specifically to address sv_maxteams, but this applies to other variables that require a map reset such as sv_maxlives or really any gamemode-manipulating variable. I do not have a full list, but those are the primary two I could see being useful. | ||||
| Steps To Reproduce | |||||
| Additional Information | I tested an alternative to the "map" command using the mapReset() function in ACS, but it did not yield any results in terms of actually applying the change to sv_maxteams. | ||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2016-03-28 03:11 | RusselCS | New Issue | |||
| 2016-03-28 03:27 | RusselCS | Note Added: 0014609 | |||
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