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0002663Zandronum[All Projects] Suggestionpublic2016-03-06 16:202017-04-08 11:24
Fused 
 
normalfeaturehave not tried
newopen 
3.0-beta 
 
0002663: sv_forcefogmode
Title. Mods like Zombie Horde rely on fog on some maps, and not forcing this to either 1 or 2 gives unfair advantages to opengl users. Using sv_forcegldefaults can also ruin other maps because gl_lightmode will turn it extremely dark when these maps dont use lightmode in their mapinfo (which none of them do in this case).
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Issue History
2016-03-06 16:20FusedNew Issue
2016-03-06 16:35Edward-sanDescription Updatedbug_revision_view_page.php?rev_id=8823#r8823
2016-03-06 19:24DuskNote Added: 0014560
2016-03-06 22:10FusedNote Added: 0014561

Notes
(0014560)
Dusk   
2016-03-06 19:24   
So… can't the mapinfo just be patched so that lightmode is changed to whatever is needed for them to be? Now that sv_forcegldefaults respects it, anyway.
(0014561)
Fused   
2016-03-06 22:10   
Yes it could. However this only limits use of a single lightmode, and I feel like this should be added now that consolecommand is being deprecated. This also counts for other options, but I have not yet found a reason to use these yet.