MantisBT - Zandronum
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0002660Zandronum[All Projects] Bugpublic2016-03-05 11:202024-01-29 20:53
Unknown 
 
highcrashalways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
2.1 
 
0002660: Visplane overflow ?
The title says it all, it doesn't occure in ZDoom v2.7.1 or any later versions, but it does for Zandronum v2.1.2 and v3.0, and i thought it was fixed in Sourceports :P
Exit the building and walk forward till the very last building in that street and look backward .
IWAD : action2.wad
MAP : MAP01
happens in both Singleplayer and Multiplayer modes .
No tags attached.
Issue History
2016-03-05 11:20UnknownNew Issue
2016-03-05 11:54UnknownNote Added: 0014551
2016-03-05 12:23UnknownNote Edited: 0014551bug_revision_view_page.php?bugnote_id=14551#r8813
2016-03-05 12:23Edward-sanNote Added: 0014552
2016-03-05 12:27Edward-sanStatusnew => feedback
2016-03-05 14:10UnknownNote Added: 0014553
2016-03-05 14:10UnknownStatusfeedback => new
2016-03-05 14:11UnknownNote Edited: 0014553bug_revision_view_page.php?bugnote_id=14553#r8815
2016-03-20 14:17Torr SamahoNote Added: 0014587
2016-03-26 10:09UnknownNote Added: 0014608
2016-11-27 08:16Torr SamahoProduct Version3.0-beta => 2.1
2024-01-29 20:53Ru5tK1ngNote Added: 0023040
2024-01-29 20:53Ru5tK1ngStatusnew => resolved
2024-01-29 20:53Ru5tK1ngResolutionopen => fixed

Notes
(0014551)
Unknown   
2016-03-05 11:54   
(edited on: 2016-03-05 12:23)
Actually, with more testing i noticed it doesn't occur in ZDoom 2.3.0 either (the default version that comes with Action Doom 2).

(0014552)
Edward-san   
2016-03-05 12:23   
Which version of action doom 2 do you have? It doesn't happen for me with version 1.1.
(0014553)
Unknown   
2016-03-05 14:10   
(edited on: 2016-03-05 14:11)
Yep, i'm using just that version, but still crashes .
Looks like OpenGL mode is the reason for that crash, turning it off fixed it but that mode lags for me :( any solution ?

(0014587)
Torr Samaho   
2016-03-20 14:17   
Could this be the same problem as 0002446?
(0014608)
Unknown   
2016-03-26 10:09   
Yeah, it crashes on WINTER1 too for me, it may be the same problem .
(0023040)
Ru5tK1ng   
2024-01-29 20:53   
Seems this is fixed in 3.0 due to the ZDoom codebase updating to pre2.8.